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Tileans (old)

Grade: 1b
Source: Original submission for Town Cryer (PDF)
Setting: Lustria

Lore
From the Alcatani Fellowship to the Venators of Voland, the Tilean countrymen have scoured the Warhammer world for centuries in search of riches. Hiring themselves out for any job that will bring a gold ducat and doesn’t offend their few morals, the Tilean adventurer seeks fame, fortune and to satisfy his lust for conflict. The land of Tilea is home to some of the most wealthy and aloof people in the world. A land that is divided by it's own competition of trade and separated by personal feuds and warring city-states. It is civic pride and a desire for financial status that drives the Tilean individual. To this end, the Tileans have become proficient sailors and explorers. They set sail for all ports in the Old World and drop anchor off the shores of far distant lands in search of gold and precious artifacts that can often bring a hefty price in any market of the world. Marco Columbo rediscovered Lustria for the old World, and since that time many great explorers and merchants have traveled to Lustria to seek their fortunes. In Lustria - Cities of Gold, the Tileans have made their claim to the steamy continent. They seek the treasures of the ruined lizardmen cities. A Tilean warband is unlike any other war band that is present in Lustria. A player can theme a Tilean war band to suit the needs of a campaign set in Lustria.

A Tilean warband will be hired to explore the continent of Lustria either by the city-state government or by individual wealthy merchants or merchant groups. There are many “city-states” in Tilea to base a warband’s history on. Only the most prominent three will be dealt with in this section. Players are encouraged to create new and interesting Tilean war bands from other city-states as well as these. You can create a pirate warband hailing from Sartosa or a warband of acolytes of the patron god Lucan from Luccini. Whatever warband suites your fancy you’ll find that the land of Tilea is rich with history to base it upon. You’ll also find a Tilean warband to be structured much like the mercenary warbands of Mordheim but there are subtle differences that reflect the rich Tilean history. Due to the historical nature of the Tilean rules a “conversion” chart will be published in the future to convert your Tilean warband for exploring the ruins of Mordheim.

Special rules

Miragleans: The Miragleans are deadly accurate with the city’s official weapon, the crossbow. Therefore Miraglean heroes have a +1 to hit when using crossbows only. Marksmen get a +1 to hit with any missile weapon they use. (This is included in the marksmen’s profile.)

All Miragleans also have a deep-seated hatred toward Skaven. This dates back to the red pox outbreak of 1812 when three quarters of the population of the city perished. When fighting Skaven a Miraglean warband will benefit from hatred. Hired swords however will not benefit from hatred except the Halfling Rat Catcher and the Expert Marksman who are said to hail from Miragleano.

Remasens: In 1487 a fleet of Dark Elf warships invaded the coastal city of Remas and ever since the people of that city have a deep dislike of the Dark folk. A warband from Remas will fight to the death against any Dark Elf war band they encounter. To represent this, the Remasen player is allowed to re-roll any rout test one time and must abide by the second roll. This only applies when fighting Dark Elves. The Remasen officers are steadfast individuals whose years of training have afforded them excellent leadership. The leadership value of a Remasen captain, champion and young blood are always 1 point higher regardless of who they are fighting.

All Remasen heroes are skilled in the art of warfare and receive the “battle tongue” skill at the start of any campaign. If the Remasen Captain is taken out of action during the battle the next officer in line can use the battle tongue skill to command the rest of the warband. In addition, the Remasen captain can command his war band out to 12”.

Trantios: A war band hailing from Trantio will be the best-equipped and most experienced human war band in Lustria. To represent this a Trantio war band will always start a one-off match with an extra 100 gc and in a Lustrian campaign they will start with an extra 20% gc added to their total.

Also, at the start of a campaign or one-off match the Trantio player can roll a d6 for extra experience points and add them to any or all his Trantio heroes. If this takes the experience level of a hero to the next level determine which skill the model has before starting. This represents the extra exploring experience a Trantio hero has before he joins the warband.

Expert Hagglers: All Tileans are expert hagglers and receive a +1 bonus to the dice roll when attempting to purchase rare items.

Military Structure: All Tilean warbands are structured in a military way. You must include at least 2 henchman groups in a Tilean Warband.

Tilean Warband Hired Swords list: A Tilean warband can use any hired sword available to the mercenary war bands in the Mordheim rulebook including the following:

- Shadow warrior 0-1 Appearing in Town Cryer 13
- Big Game Hunter 0-1 Appearing in Town Cryer 13
- Expert Marksman 0-1 (any war band) Appearing in White Dwarf Magazine issue #234 and “The Best of Town Cryer” as the “Tilean Marksmen”.
- Halfling Rat Catcher 0-1

A Tilean warband may not include the Ogre bodyguard and the Rat Catcher in the group at the same time. Unless noted otherwise, hired swords cannot benefit from individual city-state rules given to each warband.

Choice of warriors

A Tileans (old) warband must include a minimum of three models. You have 500 gold crowns available to spend. The maximum number of warriors in the warband may never exceed 15.

  • Captains: Each warband must have 1 Captain: no more, no less!
  • Champions: Your warband may include up to 2 Champions.
  • Youngbloods: Your warband may include up to 2 Youngbloods.
  • Warriors: Your warband must include at least 1 Warriors.
  • Marksmen: Your warband must include at least 1 Marksmen.
  • Duelists: Your warband must include at least 1 Duelists.

Starting experience

  • The Captain starts with 20 experience.
  • Champions start with 8 experience.
  • Youngbloods start with 0 experience.
  • Henchmen start with 0 experience.


Tileans (old) Skill Table

Miragleans

CombatShootingAcademicStrengthSpeed
Captain
Champion
Youngblood

Remasens

CombatShootingAcademicStrengthSpeed
Captain
Champion
Youngblood

Trantios

CombatShootingAcademicStrengthSpeed
Captain
Champion
Youngblood
City-state rules

Tilean warbands use one of three city-state variants: Miragleans, Remasens, or Trantios. These affect skill access, special rules, equipment discounts, starting experience benefits, and some fighter profiles. In addition, players are encouraged to create other Tilean city-states such as Sartosa or Luccini.


Tileans (old) equipment lists

Pricing:

Tilean Warriors Equipment List

During the past few decades the Tileans have established small trading outposts on the Eastern Shores of Lustria. These outposts supply the warbands with weapons and provisions for exploring the jungles. To represent this certain weapons will be specially priced for the various Tilean Warbands. We all know that Miragleans don’t give price breaks on crossbows to Trantios or Remasens! An interesting twist for any campaign organizer for Lustria would be to nominate what outposts are set up by a specific city-state.

Hand-to-hand Combat Weapons

ItemCost
Dagger1st free/2 gc
Club, Mace or Hammer3 gc
Club, Mace or Hammer3 gc
Club, Mace or Hammer5 gc
Sword10 gc Available to Remasens at 3 gc cheaper
Spear10 gc Available to Remasens at 3 gc cheaper
Morning Star15 gc Available to Remasens at 3 gc cheaper

Missile Weapons

ItemCost
Crossbow25 gc Available to Miragleans at 20 gc
Pistol15 gc Trantio war bands can purchase black powder weapons and braces at 5 gc cheaper at the start of a campaign only. After which the war band pays the full amount. (30 gc for a brace)
Bow10 gc Not available to Miraglean Heroes

Armour

ItemCost
Light Armour20 gc
Helmet10 gc
Shield5 gc
Buckler5 gc

Miscellaneous

ItemCost
metal axe5 gc
metal halberd10 gc Available to Remasens at 3 gc cheaper
jungle pikes12 gc
Dueling Pistol (dueling pistol)25 gc Trantio war bands can purchase black powder weapons and braces at 5 gc cheaper at the start of a campaign only. After which the war band pays the full amount. (50 gc for a brace)

Marksmen Equipment List

This list for marksmen only.

Hand-to-hand Combat Weapons

ItemCost
Dagger1st free/2 gc
Club, Mace or Hammer3 gc
Club, Mace or Hammer3 gc
Sword10 gc Available to Remasens at 3 gc cheaper

Missile Weapons

ItemCost
Crossbow25 gc Available to Miragleans at 20 gc
Pistol15 gc Trantio war bands can purchase black powder weapons at 5 gc cheaper at the start of a campaign only. After which the war band pays the full amount.
Long Bow (Long Bow)15 gc
Handgun35 gc Trantio war bands can purchase black powder weapons at 5 gc cheaper at the start of a campaign only. After which the war band pays the full amount.
Hunting Rifle200 gc

Armour

None.

Miscellaneous

ItemCost
metal axe5 gc
Dueling Pistol (dueling pistol)25 gc Trantio war bands can purchase black powder weapons at 5 gc cheaper at the start of a campaign only. After which the war band pays the full amount.


Heroes

1 Captain

60 gold crowns to hire

ProfileMWSBSSTWIALd
Miragliano444331418
Remas444331419
Trantio444331418

Weapons/Armour: Captain may be equipped with weapons and armour chosen from the Tilean Warriors Equipment List.

0 – 2 Champions

35 gold crowns to hire

ProfileMWSBSSTWIALd
Miragliano443331417
Remas443331418
Trantio443331417

Weapons/Armour: Champion may be equipped with weapons and armour chosen from the Tilean Warriors Equipment List.

0 – 2 Youngbloods

15 gold crowns to hire

ProfileMWSBSSTWIALd
Miragliano422331316
Remas422331317
Trantio422331316

Weapons/Armour: Youngblood may be equipped with weapons and armour chosen from the Tilean Warriors Equipment List.


Henchmen

(Bought in groups of 1-5)

1+ Warrior

25 gold crowns to hire

ProfileMWSBSSTWIALd
Miragliano (1-5)433331317
Remas (1-6)433331317
Trantio (1-5)433331317

Weapons/Armour: Warrior may be equipped with weapons and armour chosen from the Tilean Warriors Equipment List.

1+ Marksman

25 gold crowns to hire

ProfileMWSBSSTWIALd
Miragliano (1-7)434331317
Remas (1-5)433331317
Trantio (1-5)433331317

Weapons/Armour: Marksman may be equipped with weapons and armour chosen from the Marksmen Equipment List.

1+ Duelist

35 gold crowns to hire

ProfileMWSBSSTWIALd
Miragliano (1-5)443331417
Remas (1-6)443331417
Trantio (1-5)443331417

Weapons/Armour: Duelist may be equipped with weapons and armour chosen from the Tilean Warriors Equipment List.

Special Rules

Special note for the duelists: All duelists are subject to the special rules and items that appear in issue 13 of the Town Cryer excluding the number of attacks. Duelists that are henchmen for Tilean warbands are not as experienced when they first join and must prove their worth in combat.

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