Imperial Outriders
Grade: 1b
Source: Nemesis Crown Supplement (PDF)
Setting: Nemesis Crown
Author: Mordheim Nemesis Crown Development Team
Lore
Theirs is not to take on the enemy in a head-on clash. Instead their role is about stealth. Outpacing and outmanouevring the enemy to leave them empty-handed as they gallop into the distance with the prize.
Special rules
Hired Swords: The Imperial Outriders may only be accompanied by mounted Hired Swords. This includes the Freelance Knight from the Mordheim Rulebook and the Roadwarden from the Empire In Flames supplement. The Highwayman keeps himself a safe distance from any official representatives of the Empire and so may not be hired.
Choice of warriors
A Imperial Outriders warband must include a minimum of three models. You have 500 gold crowns available to spend. The maximum number of warriors in the warband may never exceed 12.
- Knights: Each warband must have 1 Knight: no more, no less!
- Outriders: Your warband may include up to 2 Outriders.
- Scouts: Your warband may include up to 2 Scouts.
- Chasseurs: Your warband may include up to 5 Chasseurs.
- Hussars: Your warband may include up to 5 Hussars.
- Grooms: Your warband may include up to 2 Grooms.
Starting experience
- The Knight starts with 20 experience.
- Outriders start with 8 experience.
- Scouts start with 0 experience.
- Henchmen start with 0 experience.
Imperial Outriders Skill Table
| Combat | Shooting | Academic | Strength | Speed | Special | |
|---|---|---|---|---|---|---|
| Knight | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Outrider | ✓ | ✓ | ✓ | ✓ | ||
| Scout | ✓ | ✓ | ✓ | ✓ |
Imperial Outriders equipment lists
Imperial Outriders equipment list
The following lists are used by Imperial Outrider warbands to pick their weapons:
Hand-to-hand Combat Weapons
| Item | Cost |
|---|---|
| Dagger | 1st free/2 gc |
| Club, Mace or Hammer | 3 gc |
| Axe | 5 gc |
| Sword | 10 gc |
| Spear | 10 gc |
| Morning Star | 15 gc |
| Lance | 40 gc |
Missile Weapons
None.
Armour
| Item | Cost |
|---|---|
| Buckler | 5 gc |
| Shield | 5 gc |
| Helmet | 10 gc |
| Light Armour | 20 gc |
| Heavy Armour | 50 gc |
| Barding | 80 gc |
| Ithilmar Armour | 90 gc |
| Gromril Armour | 150 gc |
Outrider Missile Weapon List
Hand-to-hand Combat Weapons
None.
Missile Weapons
| Item | Cost |
|---|---|
| Pistol | 15 gc |
| Handgun | 35 gc |
| Blunderbuss | 30 gc |
| Hunting Rifle | 200 gc |
Armour
None.
Scout Missile Weapon List
Hand-to-hand Combat Weapons
None.
Missile Weapons
| Item | Cost |
|---|---|
| Throwing Knives/Stars | 15 gc |
Armour
None.
Heroes
1 Knight
85 gold crowns to hire
Knights who show the greatest potential are often chosen to lead small bands on quests into dangerous territory in order to prove their worth.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 4 | 3 | 3 | 3 | 1 | 4 | 1 | 8 |
Weapons/Armour: Knight may be equipped with weapons and armour chosen from the Imperial Outriders equipment list.
Special Rules
0 – 2 Outriders
65 gold crowns to hire
Usually the offspring of nobility, Outriders are often cocksure young guns and confident in the saddle. Eager to earn their spurs they readily sign up for dangerous missions requiring speed, stealth and bravery.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Weapons/Armour: Outrider may be equipped with weapons and armour chosen from the Imperial Outriders equipment list, or Outrider Missile Weapon List.
Special Rules
0 – 2 Scouts
45 gold crowns to hire
Accustomed to riding fast over long distances, Empire couriers are an obvious choice to include in raids into the wilder lands. Less experienced at fighting, they need to learn quickly or risk falling at the wayside.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 6 |
Weapons/Armour: Scout may be equipped with weapons and armour chosen from the Imperial Outriders equipment list, or Scout Missile Weapon List.
Special Rules
Henchmen
(Bought in groups of 1-5)0 – 5 Chasseurs
55 gold crowns to hire
Skilled at firing a range of Blackpowder weapons from the saddle, these men are regarded as the finest young prospects of the Empire’s armies. Chasseurs provide vital missile cover for the band.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 |
Weapons/Armour: Chasseur may be equipped with weapons and armour chosen from the Imperial Outriders equipment list, or Outrider Missile Weapon List.
Special Rules
0 – 5 Hussars
60 gold crowns to hire
Selected for their combat skills, these grizzled warriors pack a hard punch as the Outriders charge.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Weapons/Armour: Hussar may be equipped with weapons and armour chosen from the Imperial Outriders equipment list.
Special Rules
0 – 2 Grooms
50 gold crowns to hire
Unskilled in the ways of war, nevertheless these young men have an empathy with the steeds. Grooms have a vital part to play in their party.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 3 | 2 | 3 | 3 | 1 | 3 | 1 | 6 |
Weapons/Armour: Groom may be equipped with weapons and armour chosen from the Imperial Outriders equipment list, or Scout Missile Weapon List.
Special Rules
Further Mounted Rules
The clarifications below generally work in tandem with these.
Two Weapon Fighting
Mounted warriors may not fight with two weapons, although a shield or buckler may be used as normal. Two-handed weapons are not permitted. The use of a pistol in the first round of hand-to-hand combat replaces the model’s usual weapon.
Targeting Mounted Warriors
Enemies may not target a ridden horse, whether by missiles or in hand-to-hand combat. The rider will always be seen as the greater threat.
Due to their prominence, any mounted warrior may always be chosen as a target by a shooter even if there are enemies closer.
However the shooters do not gain +1 to hit - the rider is still the same size as before.
Injuries
To determine the effects of wounds on mounted models, use the Whoat Boy! table from the Blazing Saddles article.
Stunned Riders
Stunned riders will fall from their mounts as indicated on the Whoat Boy! table. Mounts which subsequently bolt may be remounted should the warrior make base contact with the horse before it leaves the table. Note that whether the mount leaves the table or not, it will be recovered unscathed after the battle.
Out-Of-Action Models
It is possible for a rider to be killed while his mount survives. In this case the mount may be ridden by the dead model's replacement, reducing his cost by 40gc.
Dead Horses
Dead horses must be replaced before any other income is spent. All Treasures must be sold to fund this.
Any model without a mount may not take part in the battle.
Dense Terrain
Imperial Outriders may ignore the normal warband limitation of two mounts in areas of dense terrain.
Scenarios
Several scenarios involve the moving of models across the board to achieve the objective, either chasing treasure or exiting the board. In these scenarios the players should place sizeable areas of dense terrain such that it is impossible to traverse the board without entering them. This will force the Outriders to dismount and so improve the game.