Forest Goblins
Grade: 1b
Source: Nemesis Crown Supplement (PDF)
Setting: Nemesis Crown
Lore
Gold motivates the Forest Goblins as it does any warband, albeit for different reasons. It is worthless to them as currency but as a metallic resource, it is valuable nonetheless. Instead of using gold to buy weapons and armour, Forest Goblins actually coat their stone equipment with the metal. This has led unscrupulous leaders to send their henchmen into certain ambush, only to arrive later to collect the arrowheads and spear points from the remains of their former employees.
Forest Goblins are able to create poisons with a precision surpassing even the Dark Elves. Their natural surroundings harbour any number of poisonous creatures, including the gigantic spiders they are rumoured to prod into combat with their enemies. Coating their weapons with deadly venom, the Goblins are capable of felling any foe, no matter their size. Led by their Chieftain (usually the Goblin with the loudest voice), the Forest Goblins appear from nowhere and strike with feral ferocity before receding into the trees, leaving injuries as the only proof they were ever there.
Special rules
Natives:: Used to poking through the underbrush, Forest Goblins suffer no movement penalties from moving through any wooded terrain.
Animosity: Orcs and Goblins enjoy nothing more than a good scrap, unfortunately they’re not always very discerning about who they scrap with! To represent this, at the start of the Orc player’s turn, roll a D6 for each Henchman who is either an Orc or a Goblin. A roll of 1 means that the warrior has taken offense to something one of his mates has done or said. Do not roll for models that are engaged in hand-to-hand combat (they’re already scrappin’!). To find out just how offended the model is, roll another D6 and consult the following chart to see what happens:
Animosity Result
| D6 | Result | | :------------------------: | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | | 1 | "I ’Erd Dat!"The warrior decides that the nearest friendly Orc or Goblin Henchman has insulted his lineage or personal hygiene and must pay the price!
If there is a friendly Orc or Goblin Henchman or Hired Sword within charge reach (if there are multiple targets within reach, choose the one nearest to the mad model), the offended warrior will immediately charge and fight a round of hand-to-hand combat against the source of his ire. At the end of this round of combat, the models will immediately move 1" apart and no longer count as being in close combat (unless one of them fails another Animosity test and rolls this result again).
If there are no friendly Orc or Goblin Henchmen or Hired Swords within charge reach, and the warrior is armed with a missile weapon, he immediately takes a shot at the nearest friendly Orc or Goblin Henchman or Hired Sword. If none of the above applies, or if the nearest friendly model is an Orc Hero, the warrior behaves as if a 2-5 had been rolled on this chart. In any case, the warrior in question may take no other action this turn, though he may defend himself if attacked in hand-to-hand combat. | | 2-5 | "Wud Yoo Say?"
The warrior is fairly certain he heard an offensive sound from the nearest friendly Orc or Goblin, but he’s not quite sure. He spends the turn hurling insults at his mate.
He may do nothing else this turn, though he may defend himself if attacked in hand-to-hand combat. | | 6 | "I’ll Show Yer!"
The warrior imagines that his mates are laughing about him behind his back and calling him silly names. To show them up he decides that he’ll be the first one to the scrap!
This model must move as quickly as possible towards the nearest enemy model, charging into combat if possible. If there are no enemy models within sight, the Orc or Goblin warrior may make a normal move immediately. This move is in addition to his regular move in the Movement phase, so he may therefore move twice in a single turn if you wish.
If the extra move takes the Orc or Goblin warrior within charge reach of an enemy model, the warrior must charge into close combat during his regular movement. |
Choice of warriors
A Forest Goblins warband must include a minimum of three models. You have gold crowns available to spend. The maximum number of warriors in the warband may never exceed .
- Chieftains: Each warband must have 1 Chieftain: no more, no less!
- Braves: Your warband may include up to 4 Braves.
- Shamans: Your warband may include up to 1 Shaman.
- Forest Goblins: Your warband may include any number of Forest Goblins.
- Red Toof Goblins: Your warband may include up to 5 Red Toof Goblins.
- Sluggas: Your warband may include up to 5 Sluggas.
- Gigantic Spider: Your warband may include up to 1 Gigantic Spider.
Starting experience
- The Chieftain starts with 17 experience.
- Braves start with 0 experience.
- The Shaman starts with 6 experience.
- Henchmen start with 0 experience.
Forest Goblins Skill Table
| Combat | Shooting | Academic | Strength | Speed | Special | |
|---|---|---|---|---|---|---|
| Chieftain | ✓ | ✓ | ✓ | ✓ | ||
| Braves | ✓ | ✓ | ✓ | ✓ | ||
| Shaman | ✓ | ✓ |
Forest Goblins Special Skills
Forest Goblins Heroes may use the following Skill table instead of any of the standard Skill tables available to them.
Remove Animosity
A Forest Goblin Brave may choose to remove his Animosity instead of choosing a skill, should they earn one.
Forest Goblins equipment lists
Hero Equipment List
Hand-to-hand Combat Weapons
| Item | Cost |
|---|---|
| Dagger | 1st free/2 gc |
| Axe | 5 gc |
| Sword | 10 gc |
| Double-handed weapon | 15 gc |
| Spear | 5 gc |
| Halberd | 10 gc |
| Boss Pole | 20 gc |
Missile Weapons
| Item | Cost |
|---|---|
| Blowpipe | 25 gc |
| Short Bow | 5 gc |
Armour
| Item | Cost |
|---|---|
| Light Armour | 20 gc |
| Shield | 5 gc |
Henchmen Equipment List
Hand-to-hand Combat Weapons
| Item | Cost |
|---|---|
| Dagger | 1st free/2 gc |
| Sword | 10 gc |
| Spear | 5 gc |
Missile Weapons
| Item | Cost |
|---|---|
| Blowpipe | 25 gc |
| Throwing Knives/Stars | 15 gc |
| Bow | 10 gc |
Armour
| Item | Cost |
|---|---|
| Shield | 5 gc |
Special Equipment
Forest Goblins have access to the following special equipment when purchasing items from the Trading Post, outside their starting list:
Boss Pole
Cost: 20 gc
Availability: Common
Some influential Goblins carry badges of office, usually taking the form of long wooden poles with an icon or sharp blade on the end. This allows the hero and any Goblin henchmen within 6" to ignore animosity. Additionally, the Boss Pole acts as a spear in close combat.
Range: Close Combat
Strength: As user
Special Rules
Blowpipe
Cost: 25 gc
Availability: Common
The blowpipe is a short hollow tube which can be used to shoot poisoned darts. While the darts by themselves are too small to cause significant damage, the poison used can cause searing agony and eventual death. The other advantage of a blowpipe is that it is silent, and a well-hidden shooter can fire the darts undetected.
Range: 8"
Strength: 1
Special Rules
Magic Gubbinz
Cost: 50 gc
Availability: Rare 9
These are odds and ends carried around by the Shaman to focus his powers. Most are bat feet, lizard lips, and the like, but still seem to provide benefits to their owner.
Special Rules
Poisoned Weapon
Cost: +25 gc
Availability: Common
Forest Goblins commonly jab their weapon points into the bodies of giant spiders in hopes of coating them with deadly poison.
Special Rules
Red Toof Tribal Jewellery
Cost: 40 gc
Availability: Rare 9
Only proving one's prowess in battle can attract the attention of this cadre of warriors. Once inducted to the tribe, the warrior undertakes excessive body piercing!
Special Rules
Heroes
1 Chieftain
50 gold crowns to hire
Forest Goblins are usually led by the biggest, strongest, and most cunning Goblin in the band. This Chieftain routinely comes up with ways to drive off the Old World invaders, and collect gold for Mork and Gork.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 3 | 4 | 3 | 3 | 1 | 4 | 1 | 7 |
Weapons/Armour: Chieftain may be equipped with weapons and armour chosen from the Hero Equipment List.
Special Rules
0 – 4 Braves
20 gold crowns to hire
Forest Goblin Braves are just a tad more intelligent than their peers, and aid the Chieftain in directing them in battle. This does not improve their temperament, however, since they are as prone to infighting as their henchmen.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 2 | 3 | 3 | 3 | 1 | 3 | 1 | 6 |
Weapons/Armour: Braves may be equipped with weapons and armour chosen from the Hero Equipment List.
Special Rules
0 – 1 Shaman
20 gold crowns to hire
Shamans use the power of the Waaagh to direct the might of G’rrk and M’rrk against their foes. Usually found scrounging up mysterious animal parts instead of gold, most other Goblins agree that ‘dey is odd’.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 2 | 3 | 3 | 3 | 1 | 4 | 1 | 6 |
Weapons/Armour: Shaman may be equipped with weapons and armour chosen from the Hero Equipment List.
Special Rules
Henchmen
(Bought in groups of 1-5)Forest Goblins
15 gold crowns to hire
Forest Goblin warriors form the rank and file of a Goblin warband. They use their natural talents to harass their enemies while keeping out of sight in the dense foliage.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 2 | 3 | 3 | 3 | 1 | 3 | 1 | 6 |
Weapons/Armour: Forest Goblin may be equipped with weapons and armour chosen from the Henchmen Equipment List.
Special Rules
0 – 5 Red Toof Goblins
25 gold crowns to hire
Of all the various factions that comprise the Forest Goblins, the infamous Red Toof tribe is the most feared. They are elite shock troops, valued by Chieftains for their berserk rage in battle.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 2 | 3 | 3 | 3 | 1 | 3 | 1 | 6 |
Weapons/Armour: Red Toof Goblin may be equipped with weapons and armour chosen from the Henchmen Equipment List.
Special Rules
0 – 5 Sluggas
20 gold crowns to hire
Sluggas practice the art of throwing various objects until they can hurl several projectiles in a split second. This makes them useful for distracting enemies with a hail of heavy stones.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 2 | 3 | 3 | 3 | 1 | 3 | 1 | 6 |
Weapons/Armour: Slugga may be equipped with weapons and armour chosen from the Henchmen Equipment List.
Special Rules
0 – 1 Gigantic Spider
200 gold crowns to hire
Gigantic Spiders are best avoided when encountered in the wild, due to their deadly poison and huge size. When urged into fighting by Forest Goblin beastmasters, they become doubly dangerous and much harder to evade.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 6 | 3 | 0 | 5 | 5 | 3 | 4 | 2 | 4 |
Weapons/Armour: A Gigantic Spider never needs or uses weapons or armour.
Special Rules
Forest Goblin Magic
Forest Goblin Magic is used by Forest Goblins Shaman
| D6 | Result |
|---|---|
| 1 | Wind of Gork |
| 2 | Gaze of Mork |
| 3 | ‘Eadbanger |
| 4 | Leap of Waaagh! |
| 5 | Idol of Gork |
| 6 | ‘Ere we go |
Wind of Gork
Difficulty: 6
A blast of foul flatulence signals G’rrk’s Wrath.
Gaze of Mork
Difficulty: 8
The Shaman invokes the presence of the God Mork to smite his foes with lightning.
‘Eadbanger
Difficulty: 8
The Shaman channels pure Waaagh! energy through his body and vomits it toward the enemy.
Leap of Waaagh!
Difficulty: 7
The Shaman summons a giant green hand to lift any Goblin and carry him into the fray.
Idol of Gork
Difficulty: 8
Swirling energy crackles around the Shaman, giving him the appearance of a huge orc hero.
‘Ere we go
Difficulty: 8
The Shaman and nearby Goblins become filled with the essence of the Waaagh!