Outlaws of Stirwood Forest
Grade: 1b
Source: Town Cryer #29 (PDF)
Setting: Mordheim
Lore
Stirwood lies just north of the noble city of Nuln and to the west of Wurtbad, where law and order are strictly enforced, at least they are strictly enforced once the City Guards have finally managed to catch up with those who break the Count’s law. The Elector Count of Stirland was well known as a man that one should not cross. Those that did so were inevitably declared as ‘outlaws’ and were pursued from the cities. Even the most petty of criminals, some still quite young, could be declared ‘outlaw’ and had little option but to flee to the countryside. Many perished, both young and old, but some made it to Stirwood where they could lay low.
During their time in Stirwood, some would band together and become groups of outlaws, rather than just attempting to survive on their own. The forest was a perfect training ground to develop their skills, particularly in archery, where even the hunting of the wild deer, the Count’s deer, was a crime in itself. Illicit deer hunting was not their only past-time as many an unwary traveller, passing unsuspectingly through the forest, would find themselves ambushed and relieved of their goods.
Clerics also lived in these parts, holy men who spent their time in devotion to the blessed Sigmar. Usually they dwelt alone in contemplation, but were often trusted by the local groups of outlaws that they came into contact with and attended to their spiritual needs, and, when the occasion arose, also attended to their wounds.
In the years that followed the sighting of the twin-tailed star in the sky, it was inevitable that tales of Mordheim would have travelled down the waters of the River Stir. Tales of strange sights and great riches would easily have reached the inhabitants of Stirwood Forest. Temptations of this enormous wealth that was rumoured to be in the shattered city would have been hard for any group of outlaws to resist.
Special rules
Hired Swords: The following Hired Swords are not available to the Outlaws: Bounty Hunter, Wolf-Priest of Ulric, Norse Shaman, Dark Elf Assassin.
Choice of warriors
A Outlaws of Stirwood Forest warband must include a minimum of three models. You have 500 gold crowns available to spend. The maximum number of warriors in the warband may never exceed 15.
- Bandit Leaders: Each warband must have 1 Bandit Leader: no more, no less!
- Champions: Your warband may include up to 2 Champions.
- Clerics: Your warband may include up to 1 Cleric.
- Petty Thieves: Your warband may include up to 2 Petty Thieves.
- Marksmen: Your warband may include up to 7 Marksmen.
- Outlaws: Your warband may include any number of Outlaws.
Starting experience
- The Bandit Leader starts with 20 experience.
- Champions start with 8 experience.
- The Cleric starts with 8 experience.
- Petty Thieves start with 0 experience.
- Henchmen start with 0 experience.
Outlaws of Stirwood Forest Skill Table
| Combat | Shooting | Academic | Strength | Speed | |
|---|---|---|---|---|---|
| Bandit Leader | ✓ | ✓ | ✓ | ✓ | ✓ |
| Champion | ✓ | ✓ | ✓ | ||
| Cleric | ✓ | ||||
| Petty Thief | ✓ | ✓ | ✓ |
Outlaws of Stirwood Forest equipment lists
Outlaws equipment list
The following lists are used by Outlaws warbands to pick their weapons:
Hand-to-hand Combat Weapons
| Item | Cost |
|---|---|
| Dagger | 1st free/2 gc |
| Staff/Club/Mace (Club, Mace or Hammer) | 3 gc |
| Axe | 5 gc |
| Sword | 10 gc |
| Spear | 10 gc |
| Double-handed weapon | 15 gc |
Missile Weapons
| Item | Cost |
|---|---|
| Short Bow (Short Bow) | 5 gc |
| Bow | 10 gc |
| Long bow (Long Bow) | 15 gc Available to Heroes and Marksmen only |
Armour
| Item | Cost |
|---|---|
| Shield | 5 gc |
| Helmet | 10 gc |
| Light Armour | 20 gc Available to Heroes and Marksmen only |
Miscellaneous
| Item | Cost |
|---|---|
| Hunting Arrows | 30 gc Available to Heroes and Marksmen only |
| Forest Cloak | 50 gc Available to Heroes only |
Special Equipment
Outlaws of Stirwood Forest have access to the following special equipment when purchasing items from the Trading Post, outside their starting list:
Forest Cloak
Cost: 50 gc
Availability: Rare 10 (Heroes only)
Some Outlaws use Forest Cloaks to camouflage themselves against being seen by their enemies.
Special Rules
Heroes
1 Bandit Leader
60 gold crowns to hire
A Bandit Leader is a professional cutthroat, a hardened criminal. His presence along the shadowy forest tracks of Stirwood has often meant the untimely demise of many a passing traveller. Other Outlaws will follow him, inspired as much by his ruthlessness as by his prowess.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 8 |
Weapons/Armour: Bandit Leader may be equipped with weapons and armour chosen from the Outlaws equipment list.
Special Rules
0 – 2 Champions
35 gold crowns to hire
All groups of Outlaws will often have a few who are more experienced than others. Loyal to their Leader they are usually rewarded with the choicest pickings of any loot.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 |
Weapons/Armour: Champion may be equipped with weapons and armour chosen from the Outlaws equipment list.
0 – 1 Cleric
35 gold crowns to hire
A Cleric would usually spend most of his time alone in the forest in contemplation of his devotion to Sigmar. However, some will see that Sigmar’s work can also be achieved by the purging of all that is corrupt from the Empire. Many will, therefore, willingly join in the activities of groups of outlaws. Their knowledge of healing is often valued by other members.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Weapons/Armour: Cleric may be equipped with weapons and armour chosen from the Outlaws equipment list.
Special Rules
0 – 2 Petty Thieves
20 gold crowns to hire
Many youths who are caught by the City Guards in the act of thieving are compelled to flee the city and take up a place among the trees of Stirwood Forest. Although young, they are still keen enough to prove their worth to their fellow outlaws.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 2 | 3 | 3 | 3 | 1 | 3 | 1 | 6 |
Weapons/Armour: Petty Thief may be equipped with weapons and armour chosen from the Outlaws equipment list.
Henchmen
(Bought in groups of 1-5)0 – 7 Marksmen
25 gold crowns to hire
These are the best archers in the group and their skill with the bow is legendary. They are more than capable of picking off any enemy before they get too close.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 |
Weapons/Armour: Marksman may be equipped with weapons and armour chosen from the Outlaws equipment list.
Outlaws
25 gold crowns to hire
These warriors form the basis of any group of bandits. Ruthless to the core, any of these would be more than happy to slip a sharp knife between somebody’s ribs for the promise of just a few groats.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Weapons/Armour: Outlaw may be equipped with weapons and armour chosen from the Outlaws equipment list.