Bretonnians
Grade: 1b
Source: Town Cryer #8 (PDF)
Setting: Mordheim
Author: Sir Tomaso De Merrigan
Lore
A Questing Knight will relinquish his castle and domain to set out on such a journey. He becomes free from any obligation to defend a domain and will now seek a road leading to new adventures. A Questing Knight has put all worldly ambitions aside and is accorded a rank far greater then even the most powerful dukes of the land. Such a gesture is considered particularly noble, and it is not uncommon for other knights and common folk to flock to the Questing Knights aid. Knights Errant in particular are eager for adventure and a chance to win honour by a feat of arms, so will often join a Questing Knight on his journey. By the time the Questing Knight leaves the fair lands of Bretonnia he will have a sizable retinue following him, ready to fight for the honour of Bretonnia and the Lady of the Lake.
Once on a quest a Knight will be spurred on by dreams and visions often visited upon him by the Lady of the Lake. This leads him ever onwards and inspires and encourages him on his quest. In time he hopes that through his deeds and valour he will earn the favour of the Lady of the Lake and she will let him drink from the Grail of Life. This is the final reward for a knight, and on finding the Grail he will return to Bretonnia to protect its people. Until that time though, he is bound to fight the enemies of virtue and order and to endure incalculable hardships.
Special rules
Before playing a game of Mordheim make a Leadership test against the Leadership characteristic of the warbands leader. If the test is successful the Lady of the Lake has bestowed her blessing on the warband. The blessing takes the form of a powerful curse upon the enemies of chivalry, and in particular upon those that make use of the foul and dishonourable weapons of mass destruction. Any model in the opposing warband who wishes to fire a black powder weapon must roll a D6 and score 4+ to overcome the curse, otherwise they may not fire the weapon. The opposing player must test each time they wish to fire such a weapon.
Models armed with other shooting weapons, such as bows and crossbows, do not have to test unless they dare raise their weapons against the gallant Knights of Bretonnia. If any enemy model wishes to shoot at a Bretonnian Knight (Questing Knights and Errants only), then they must first roll a 4+ on a D6 to overcome the curse.
Choice of warriors
A Bretonnians warband must include a minimum of three models. You have 500 gold crowns available to spend. The maximum number of warriors in the warband may never exceed 12.
- Questing Knights: Each warband must have 1 Questing Knight: no more, no less!
- Knights Errant: Your warband may include up to 2 Knights Errant.
- Squires: Your warband may include up to 3 Squires.
- Men-at-Arms: Your warband may include up to 8 Men-at-Arms.
- Bowmen: Your warband may include any number of Bowmen.
Starting experience
- The Questing Knight starts with 20 experience.
- Knights Errant start with 8 experience.
- Squires start with 0 experience.
- Henchmen start with 0 experience.
Bretonnians Skill Table
| Combat | Shooting | Academic | Strength | Speed | Special | |
|---|---|---|---|---|---|---|
| Questing Knight | ✓ | ✓ | ✓ | ✓ | ||
| Knight Errant | ✓ | ✓ | ✓ | |||
| Squire | ✓ | ✓ |
Bretonnians Special Skills
Bretonnians Heroes may use the following Skill table instead of any of the standard Skill tables available to them.
Virtue of Purity
The Knight's sole purpose is to serve the Lady of the Lake. His purity of heart and discipline endow him with the strength of spirit to resist enemy magic. Any spell cast against the knight will be dispelled on the D6 roll of a 4+. This is a natural dispel on account of the knight's extreme piety.
Virtue of Valour
The Knight has vowed to confront the biggest and strongest foes. The more awesome his enemy, the more valourous are his efforts. If fighting a model with a higher Strength characteristic than himself, the Knight may re-roll any failed to hit rolls in hand-to-hand combat.
Virtue of Discipline
The Knight has total faith in his chivalric code: he maintains self-control in the face of adversity, and displays complete confidence whatever the odds. Once per game, if the knight is not out of action, stunned or knocked down, you may re-roll a failed rout test.
Virtue of Noble Disdain
The Knight has nothing but contempt for enemies who hide behind weapons of dishonour. The Knight is subject to hatred of all enemies armed with shooting weapons.
Virtue of Impetuous
The Knight is eager to get to grips with the enemy. He charges into combat with reckless enthusiasm. The Knight may add +D3" to his move when charging. Roll the dice each time you wish to charge and before moving the model.
Bretonnians equipment lists
Knights Equipment List
Hand-to-hand Combat Weapons
| Item | Cost |
|---|---|
| Dagger | 1st free/2 gc |
| Club, Mace or Hammer | 3 gc |
| Axe | 5 gc |
| Sword | 10 gc |
| Double-handed weapon | 15 gc |
| Morning Star | 15 gc |
| Lance | 20 gc |
Missile Weapons
None.
Armour
| Item | Cost |
|---|---|
| Light Armour | 20 gc |
| Heavy Armour | 50 gc |
| Shield | 5 gc |
| Helmet | 10 gc |
| Bretonnian Barding | 30 gc |
Miscellaneous
| Item | Cost |
|---|---|
| Warhorse | 80 gc |
Squires Equipment List
Hand-to-hand Combat Weapons
| Item | Cost |
|---|---|
| Dagger | 1st free/2 gc |
| Club, Mace or Hammer | 3 gc |
| Axe | 5 gc |
| Sword | 10 gc |
| Spear | 10 gc |
Missile Weapons
| Item | Cost |
|---|---|
| Bow | 10 gc |
| Long Bow | 15 gc |
Armour
| Item | Cost |
|---|---|
| Shield | 5 gc |
| Buckler | 5 gc |
| Helmet | 10 gc |
| Light Armour | 20 gc |
Miscellaneous
| Item | Cost |
|---|---|
| Riding/Draft Horse | 40 gc |
Men-at-Arms Equipment List
Hand-to-hand Combat Weapons
| Item | Cost |
|---|---|
| Dagger | 1st free/2 gc |
| Club, Mace or Hammer | 3 gc |
| Axe | 5 gc |
| Sword | 10 gc |
| Spear | 10 gc |
| Halberd | 10 gc |
| Double-handed weapon | 15 gc |
Missile Weapons
None.
Armour
| Item | Cost |
|---|---|
| Shield | 5 gc |
| Helmet | 10 gc |
| Light Armour | 20 gc |
Bowmen Equipment List
Hand-to-hand Combat Weapons
| Item | Cost |
|---|---|
| Dagger | 1st free/2 gc |
| Axe | 5 gc |
| Sword | 10 gc |
Missile Weapons
| Item | Cost |
|---|---|
| Bow | 10 gc |
| Long Bow | 15 gc |
Armour
| Item | Cost |
|---|---|
| Helmet | 10 gc |
| Light Armour | 20 gc |
Heroes
1 Questing Knight
80 gold crowns to hire
A Questing Knight is an extremely tough and virtuous individual, who fights to uphold the traditions of honour and to serve the Lady of the Lake. Injustice and the persecution of the weak are his enemies, whilst courage and valour are his companions. It is no wonder then that many a Questing Knight will journey to Mordheim.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 4 | 3 | 4 | 3 | 1 | 4 | 1 | 8 |
Weapons/Armour: Questing Knight may be equipped with weapons and armour chosen from the Knights Equipment List.
Special Rules
0 – 2 Knights Errant
50 gold crowns to hire
Knight Errant are the sons of nobles, eager to prove their mettle by feats of arms, and earn their place amongst the Knights of the Realm of Bretonnia. To do this they must perform valorous deed, so they will often accompany a Questing Knight on his spiritual journey in the hope of adventure and honour.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Weapons/Armour: Knight Errant may be equipped with weapons and armour chosen from the Knights Equipment List.
Special Rules
0 – 3 Squires
15 gold crowns to hire
Knights are served by their Squires, commoners who ride to the hunt with their master, and who accompany him to war. They are chosen from the fittest and youngest of a Knight’s retinue, and they are trained and schooled by the knight himself. If a squire performs some great deed or service to his master he may even be raised to the ranks of knighthood!
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 6 |
Weapons/Armour: Squire may be equipped with weapons and armour chosen from the Squires Equipment List.
Henchmen
(Bought in groups of 1-5)0 – 8 Men-at-Arms
25 gold crowns to hire
Men-at-arms are the soldiery of Bretonnia. Every Knight maintains a retinue when he is a lord of a domain, and upon embarking on a quest, this retinue may join him on his journey. Men-at-arms are determined warriors, ready to fight for honour and justice as much as the Questing Knight they follow.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Weapons/Armour: Man-at-Arms may be equipped with weapons and armour chosen from the Men-at-Arms Equipment List.
Bowmen
20 gold crowns to hire
Bowmen are common folk who regularly practice archery at the village butts so as to be ready to repel raiders from their humble cottages, fields and vineyards. When a Knight sets off on a quest it is not uncommon for a handful of bowmen to be inspired to bravery and join the Knight on his journey.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 6 |
Weapons/Armour: Bowman may be equipped with weapons and armour chosen from the Bowmen Equipment List.