The Restless Dead
Grade: 1c
Source: Border Town Burning (PDF)
Setting: Border Town Burning
Lore
When a Liche is found, great armies are sent against it. The Liche retaliates by creating armies of undead warriors to defend itself, expending vast amounts of stored magical energy to do so. Win or lose, the Liche is greatly weakened in this process. More often than not, the Liche is crippled such that he is incapable of bringing himself to his former strength. In this event, the Liche has two options. Most of them wander south to the forest of Loren where they seek the wild and infinite magic of the wood. Some wander north towards the Chaos Wastes where they are almost always discovered and destroyed en-route. An even smaller percentage go west in ramshackle boats towards the lands of the High Elves... so far, only a small handful of Liches have ever lived in their undead state for very long; even fewer return to fighting strength after crippling defeat.
For those who travel north, the journey is long and arduous; dodging road wardens, rogues and thieves all for their goal to reach the Chaos Wastes, where the Liche's power will slowly regenerate from the billowing magical winds spewing from the Realm of Chaos.
Choice of warriors
A The Restless Dead warband must include a minimum of three models. You have 500 gold crowns available to spend. The maximum number of warriors in the warband may never exceed 12.
- Liches: Each warband must have 1 Liche: no more, no less!
- Necromancers: Your warband may include up to 1 Necromancer.
- Grave Guards: Your warband may include up to 3 Grave Guards.
- Zombies: Your warband may include any number of Zombies.
- Skeletons: Your warband may include up to 8 Skeletons.
- Wights: Your warband may include up to 3 Wights.
- Scarecrows: Your warband may include up to 2 Scarecrows.
Starting experience
- The Liche starts with 20 experience.
- The Necromancer starts with 8 experience.
- Grave Guards start with 6 experience.
- Henchmen start with 0 experience.
The Restless Dead Skill Table
| Combat | Shooting | Academic | Strength | Speed | Special | |
|---|---|---|---|---|---|---|
| Liche | ✓ | ✓ | ||||
| Necromancer | ✓ | ✓ | ✓ | |||
| Grave Guard | ✓ | ✓ |
The Restless Dead Special Skills
The Restless Dead Heroes may use the following Skill table instead of any of the standard Skill tables available to them.
corpse bomb
Special magics and rituals can cause a Zombie to explode when they are near the enemy. Secretly nominate one Zombie at the beginning of the battle to be a Corpse Bomb. If the enemy charges or is charged by the Zombie, it immediately detonates. All models within D6 inches take D3 Strength 4 hits. The detonated Zombie may never be used again as it is splattered in a million pieces! Corpse bombs killed by shooting do not detonate. Only one Zombie at a time can be a corpse bomb although the skill can be taken by both the Necromancer and the Liche.
deathspeaker
At the start of the battle, the undead player may deploy D3 Zombies for free. These zombies do not count towards the maximum number of models in the warband, but increase the warband’s rating as normal. Zombies created in this way may not be used as Corpse Bombs. These Zombies only last for the duration of the battle.
wraith touch
The hero may make a Wraith Touch attack instead of their normal attacks in close combat. The hero making a Wraith Touch makes a single unarmed attack, if it hits, it wounds automatically, all rules that apply to unarmed attacks apply to the Wraith Touch. If a Liche uses this skill and wounds, then he may regain one lost wound. This may not take the hero beyond his starting total. Necromancers do not regain wounds with this skill. This skill has no effect on the Possessed or Undead.
forbidden rite
If the hero with this skill did not search for rare items during their last exploration phase, then they start the next battle with a pool of D3+1 (+1) modifiers they can use to increase their casting rolls. They may use as many of these modifiers at a time as they desire.
summoner
The maximum warband size is increased by 1.
The Restless Dead equipment lists
Restless Dead Equipment List
The following lists are used by Restless Dead warbands to pick their equipment.
Hand-to-hand Combat Weapons
| Item | Cost |
|---|---|
| Dagger | 1st free/2 gc |
| Club, Mace or Hammer | 3 gc |
| Club, Mace or Hammer | 3 gc |
| Axe | 5 gc |
| Sword | 10 gc |
| Spear | 10 gc |
| Halberd | 10 gc |
| Double-handed weapon | 15 gc |
Missile Weapons
| Item | Cost |
|---|---|
| Short Bow | 5 gc |
| Bow | 10 gc |
Armour
| Item | Cost |
|---|---|
| Shield | 5 gc |
| Buckler | 5 gc |
| Helmet | 10 gc |
| Light Armour | 20 gc |
| Heavy Armour | 50 gc |
Special Equipment
The Restless Dead have access to the following special equipment when purchasing items from the Trading Post, outside their starting list:
Book of the Dead
Cost: 200 + D6 x 25 gc
Availability: Rare 12 (Vampires and Necromancers only)
This is a book that contain transcripts from the famous books of Nagash, the Great Necromancer.
Special Rules
Heroes
1 Liche
125 gold crowns to hire
A Liche is a powerful undead sorcerer. They journey north in a desperate bid to regain their power in the Realm of Chaos after a crippling defeat. Liches are fanatical in their struggle to hang on to their pitiful existence, especially when this close to being forever banished from the realm of the living.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 2 | 2 | 2 | 2 | 4 | 4 | 1 | 8 |
Weapons/Armour: Liche may be equipped with weapons and armour chosen from the Restless Dead Equipment List.
Special Rules
0 – 1 Necromancer
40 gold crowns to hire
Necromancers who travel with Liches are apprentices to the dark arts of Necromancy. They are the only living thing that a Liche will tolerate in his proximity!
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Weapons/Armour: Necromancer may be equipped with weapons and armour chosen from the Restless Dead Equipment List.
Special Rules
0 – 3 Grave Guards
35 gold crowns to hire
Grave Guards were once the finest warriors, hand selected by their masters for their martial skill and bravery, who fell in battle many centuries ago. They are now slaves to their necromantic masters in restless undeath.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 3 | 2 | 3 | 3 | 1 | 2 | 1 | 6 |
Weapons/Armour: Grave Guard may be equipped with weapons and armour chosen from the Restless Dead Equipment List.
Special Rules
Henchmen
(Bought in groups of 1-5)Zombies
15 gold crowns to hire
Zombies are the most common of the undead: creatures animated by the will of their Necromantic masters to be slaves in their undeath.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 2 | 0 | 3 | 3 | 1 | 1 | 1 | 5 |
Weapons/Armour: Zombies may not carry any weapons or wear armour and do not suffer any penalties for this.
Special Rules
0 – 8 Skeletons
20 gold crowns to hire
The remains of ancient soldiers lie restless in their graves in the Northern Wastes. It only takes a mere whisper from the Necromancer to command them from their slumber and again into loyal service as mindless undead warriors.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 2 | 2 | 3 | 3 | 1 | 2 | 1 | 5 |
Weapons/Armour: Skeleton may be equipped with weapons and armour chosen from the Restless Dead Equipment List.
Special Rules
0 – 3 Wights
30 gold crowns to hire
Wights were formerly great champions among men, now reduced to shambling bodyguards. They resemble skeletons, but are far better armed and armoured and retain a substantial amount of their old combat prowess.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 2 | 2 | 3 | 3 | 1 | 2 | 1 | 6 |
Weapons/Armour: Wight may be equipped with weapons and armour chosen from the Restless Dead Equipment List.
Special Rules
0 – 2 Scarecrows
65 gold crowns to hire
Some sorcerors have been known to create horrible unliving forms that are impervious to pain and notoriously difficult to stop. In order to maintain secrecy, a cunning wizard disguises their twisted supernatural bodyguard as something more common. With its ordinary appearance the golem is granted enough freedom to move around undetected. These lanky constructs are fashioned from straw to resemble scarecrows used by farmers to frighten birds away from crops. No one gives them so much as a passing glance... that is, until they begin to move!
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 5 | 3 | 0 | 3 | 3(6) | 1 | 3 | 2 | 10 |
Weapons/Armour: The scarecrow carries no equipment and suffers no penalties for this.
Special Rules
Whenever the scarecrow's controller loses a wound he must pass an unmodified Leadership test or the magical bond is broken and the scarecrow is immediately taken out of action.
Necromancy (The Restless Dead)
Necromancy is the magic of the dead. It grants Necromancers the power to raise the dead and command spirits, but also destroy the vitality of the living. This list is slightly revised for use in a Restless Dead Warband.
Necromancy (The Restless Dead) are used by The Restless Dead Liche, The Restless Dead Necromancer
While they are similar, this spell list has differences to the original Necromancy list, and should only be used by The Restless Dead Liche and Necromancer.
| D6 | Result |
|---|---|
| 1 | Spell of Awakening |
| 2 | Lifestealer |
| 3 | Reanimation |
| 4 | Spell of Doom |
| 5 | Call of Vanhel |
| 6 | Deathly Visage (Necromancers only) |
| 7 | Living Horror (Liche only) |
Spell of Awakening
Difficulty: —
The Sorcerer summons calls the soul of a slain Hero back to his body and enslaves him with corrupt magic.
The dead Hero retains his characteristics and all his weapons and armour but may not use any equipment or skills. He may no longer run, counts as a Henchmen group on his own and does not gain additional experience.
Lifestealer
Difficulty: 10
The Sorcerer sucks out the very essence of life from his victim, stealing its vigour for himself.
Reanimation
Difficulty: 5
At the spoken command of the Sorcerer, the dead rise to fight again.
Spell of Doom
Difficulty: 9
The Sorcerer whispers to the sleeping dead to rise up from the ground and seize his enemies.
Call of Vanhel
Difficulty: 6
The Sorcerer summons the world of the dead to invigorate his Undead servants.
Deathly Visage (Necromancers only)
Difficulty: 6
The Sorcerer calls upon the power of Necromancy to reveal the moment of his enemies’ death.
Living Horror (Liche only)
Difficulty: 8
The ghostlights around the Liche intensify as he torments the mind of his enemy forcing him to experience the sensation during the very moment of his death over and over.