Bretonnian Chapel Guard
Grade: 1c
Source: Fan made from the web (PDF)
Setting: Mordheim
Lore
It is the role of the damsels and prophetesses to see to the care of these markers. If one of them is threatened, perhaps by a marauding Greenskin band or similar vandals, she may send out word. Knights will drag their squires and peasant bowmen with them into the fray, and battle pilgrims will congregate en masse in order to defend the remains of a fallen saint. Strangely enough, sometimes the damsels do not need to send missives out at all… wandering warriors will naturally gravitate to the spot, anticipating the battle to come in their very souls.
Special rules
Chivalry: No Knight may ever use any missile weapon at all, with the exception of Holy Water. Likewise, they will never use any drug or poison, nor learn any spells (prayers are allowed).
Lord’s Boon: Every Knight, either at warband formation or upon later recruitment, is likely to start with some sort of boon from the baron, marquis, or similar lord he serves. Each Knight may, upon purchase, start with ONE of the following items, which is bought at half cost: a Warhorse, Light Armour, OR Heavy Armour. This item may not be traded, given to another warrior, or sold. The warrior may set it aside and choose not to use it, but no Bretonnian warrior would dare use a boon item that belonged to another Knight, even after the warrior’s death. If the Knight dies, his "Lord’s Boon" item is removed from the warband, having been buried with him or returned to his benefactor.
Virtue of Purity: Knights with the Virtue of Purity may never voluntarily break from combat, unless he is knocked down. He is immune to All Alone and any other mundane effect that would cause him to leave combat. Magical spells and effects that would cause him to flee (ex. Dread of Aramar) affect him as normal.
Choice of warriors
A Bretonnian Chapel Guard warband must include a minimum of three models. You have 500 gold crowns available to spend. The maximum number of warriors in the warband may never exceed 15.
- Questing Knights: Each warband must have 1 Questing Knight: no more, no less!
- Damsels: Your warband may include up to 1 Damsel.
- Knights Errant: Your warband may include up to 3 Knights Errant.
- Squires: Your warband may include up to 5 Squires.
- Battle Pilgrims: Your warband may include up to 5 Battle Pilgrims.
- Bowmen: Your warband may include up to 7 Bowmen.
Starting experience
- The Questing Knight starts with 20 experience.
- The Damsel starts with 12 experience.
- Knights Errant start with 8 experience.
- Henchmen start with 0 experience.
Bretonnian Chapel Guard Skill Table
| Combat | Shooting | Academic | Strength | Speed | Special | |
|---|---|---|---|---|---|---|
| Questing Knight | ✓ | ✓ | ✓ | ✓ | ✓ | |
| Damsel | ✓ | ✓ | ||||
| Knight Errant | ✓ | ✓ | ✓ | ✓ |
Bretonnian Chapel Guard Special Skills
Bretonnian Chapel Guard Heroes may use the following Skill table instead of any of the standard Skill tables available to them.
Renowned Virtue
The Knight may learn one Virtue from the original Bretonnian Warband list, written by Tom Merrigan. The “Renowned Virtue” skill may only be taken once.
Questing Vow
Questing Knight only. If the knight is charging, charged by, or in combat with a fear-causing enemy, they may reroll any Leadership test they take once, accepting the second result. This includes Rout tests.
Shield Bash
Each turn, the Knight may make an additional attack with a shield or kite shield, which is made at –1 Strength. Treat the shield attack as a club.
Bulging Muscles
The Knight retains the +1/+2 Strength bonus from Flails and Morning Stars after the first round of combat.
Untiring
The Knight ignores movement penalties for wearing armour while on foot. In addition, strength, axes, critical hits, and similar modifiers cannot reduce the saving throw lower than 5+, nor will it be ignored by any non-magical means.
Bretonnian Chapel Guard equipment lists
Knights Equipment List
Hand-to-hand Combat Weapons
| Item | Cost |
|---|---|
| Dagger | 1st free/2 gc |
| Club, Mace or Hammer | 3 gc |
| Spear | 10 gc |
| Sword | 10 gc |
| Broadsword | 15 gc |
| Double-handed weapon | 15 gc |
| Morning Star | 15 gc |
| Flail | 15 gc |
| Lance | 20 gc Not Questing Knight |
Missile Weapons
None.
Armour
| Item | Cost |
|---|---|
| Light Armour | 20 gc |
| Heavy Armour | 50 gc |
| Shield | 5 gc |
| Kite Shield | 10 gc |
| Helmet | 10 gc |
| Barding | 30 gc |
Miscellaneous
| Item | Cost |
|---|---|
| Warhorse | 80 gc |
| Lucky Charm | 10 gc |
Pilgrims’ equipment list
Hand-to-hand Combat Weapons
| Item | Cost |
|---|---|
| Dagger | 1st free/2 gc |
| Club, Mace or Hammer | 3 gc |
| Axe | 5 gc |
| Shortsword | 7 gc |
| Sword | 10 gc |
| Spear | 10 gc |
| Halberd | 10 gc |
| Double-handed weapon | 15 gc |
Missile Weapons
None.
Armour
| Item | Cost |
|---|---|
| Light Armour | 20 gc |
| Shield | 5 gc |
| Helmet | 10 gc |
| Buckler | 5 gc |
Miscellaneous
| Item | Cost |
|---|---|
| Holy (Unholy) Relic | 25 gc Pilgrim only |
Bowmen equipment list
Hand-to-hand Combat Weapons
| Item | Cost |
|---|---|
| Dagger | 1st free/2 gc |
| Club, Mace or Hammer | 3 gc |
| Axe | 5 gc |
| Shortsword | 7 gc |
| Spear | 10 gc |
Missile Weapons
| Item | Cost |
|---|---|
| Bow | 10 gc |
| Long Bow (Long Bow) | 15 gc |
Armour
| Item | Cost |
|---|---|
| Light Armour | 20 gc |
| Helmet | 10 gc |
Miscellaneous
| Item | Cost |
|---|---|
| Riding/Draft Horse | 40 gc Damsel & Squire Only |
Special Equipment
Bretonnian Chapel Guard have access to the following special equipment when purchasing items from the Trading Post, outside their starting list:
Broadsword
Cost: 15 gc
Availability: Common
Range: Close Combat
Strength: As user +1
Special Rules
Shortsword
Cost: 7 gc
Availability: Common
Range: Close Combat
Strength: As user
Special Rules
Kite Shield
Cost: 10 gc
Availability: Common
Save: 5+ on foot, 6+ mounted (or +2 on foot, +1 mounted with armour)
Special Rules
(Note: If your gaming group already uses house rules for enhanced shields [ex. Ones that provide +2 AS in combat], remove Kite Shield from the equipment list.)
Heroes
1 Questing Knight
75 gold crowns to hire
Questing Knights are devout nobles who have forsaken property in order to search for the Holy Grail, the sacred artifact of the lady of the lake. They seek out the deadliest of foes, in order to make themselves worthy of the lady.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 4 | 3 | 4 | 3 | 1 | 4 | 1 | 8 |
Weapons/Armour: Questing Knight may be equipped with weapons and armour chosen from the Knights Equipment List.
Special Rules
0 – 1 Damsel
35 gold crowns to hire
Raised by the worshippers of the Lady from a very early age, the Damsels travel the country of Bretonnia, aiding the great dukedoms in times of war. Their ways are mysterious, and are regarded more reverently than any other females in the land.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 2 | 3 | 3 | 3 | 1 | 4 | 1 | 7 |
Weapons/Armour: Damsel may be equipped with weapons and armour chosen from the Bowmen equipment list.
Special Rules
0 – 3 Knights Errant
35 gold crowns to hire
Knights Errant are brash, bold young knights, who are filled with more guts than healthy fear. They are often poorer nobles, wearing outdated second-hand armour, which was granted to them by a generous donor. They seek to prove their worth, in honour of their benefactors, their ladies fair, and their own egos.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Weapons/Armour: Knight Errant may be equipped with weapons and armour chosen from the Knights Equipment List.
Special Rules
Likewise, a Knight Errant that declared a charge against a knocked down or stunned opponent will be compelled to charge a viable standing opponent instead. If you wish, you may choose to have the Knight take a leadership test (they may use their Leader's Leadership if they are within range); if the test is passed, they may move as normal or charge their original target.
When making a compelled charge, the Knight Errant automatically passes all fear tests or any other psychology tests that would prevent them from charging.
Henchmen
(Bought in groups of 1-5)0 – 5 Squires
25 gold crowns to hire
Knights are served by their Squires, who are often poorer relations or illegitimate offspring. They are trained and schooled by the knight himself. If a squire performs some great deed or service to his master he may even be raised to the ranks of knighthood!
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Weapons/Armour: Squire may be equipped with weapons and armour chosen from the Pilgrims’ equipment list, or Bowmen equipment list.
Special Rules
If you choose to keep him a Squire, he may choose two skill lists from following lists: Combat, Academic, Strength, or Speed. He retains his normal Squire equipment tables.
If you choose to make him a Knight Errant, he immediately gains the following rules/bonuses instead of receiving an immediate advancement: ‘Knight’, ‘Vain’ and ‘Impetuous’. The new knight may learn Special Skills, in addition to two other skill sets, but must immediately switch his equipment to Knight Equipment list. The new knight may never use missile weapons.
0 – 5 Battle Pilgrims
30 gold crowns to hire
Battle Pilgrims are zealous peasants that will guard the remains of a dead Grail Knight, and keep vigil over any chapel that houses it. If the chapel is secured by a heavy watch, small numbers of the pilgrims will allow themselves to follow a Questing Knight in his journeys, as he secures the forests and glen around the gravesite.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Weapons/Armour: Battle Pilgrim may be equipped with weapons and armour chosen from the Pilgrims’ equipment list.
Special Rules
0 – 7 Bowmen
15 gold crowns to hire
Peasant Bowmen are inbred serfs recruited by local lords. They may be the last remaining property to a Questing Knight, or perhaps they were loaned by the local lord. Whatever the origin, their lack of bravery is balanced by their skill with a long bow.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 2 | 3 | 3 | 3 | 1 | 3 | 1 | 4 |
Weapons/Armour: Bowman may be equipped with weapons and armour chosen from the Bowmen equipment list.
Special Rules
Lady’s Prayers
Lady’s Prayers is used by Bretonnian Chapel Guard Damsel
Prayers are not regarded as spells, so any special protection against spells does not affect them.
| D6 | Result |
|---|---|
| 1 | Lady’s Favors |
| 2 | Blessed Protection |
| 3 | Swiftstride |
| 4 | Lady’s Scorn |
| 5 | Elixir of Life |
| 6 | Guiding Vision |
Lady’s Favors
Difficulty: —
Blessed Protection
Difficulty: 8
Swiftstride
Difficulty: 7
Lady’s Scorn
Difficulty: 5
Elixir of Life
Difficulty: 7
Guiding Vision
Difficulty: 6