Lustrian Reavers
Grade: 1c
Source: Facebook (2024) (PDF)
Setting: Lustria
Author: Tuomas Pirinen
Lore
Against the odds, some survive. The toughest, most skilled and the most resourceful often band together after the crews they arrive with succumb to the endless perils of the New World. These groups are known as Reavers: the most ruthless, skilled and dangerous of the invaders beyond the ocean. They have claimed the jungle their home, and they thrive within it thanks to their savagery. They are armed and equipped with the very best wargear salvaged from their fallen comrades and entire companies lost to the pitiless jungles of Lustria.
They scorn any newcomers as unwelcome competition for the riches the Reavers still feverishly look for, and only accept a few prospective new members into their small bands. These prospects tend to be young survivors of newly-arrived expeditions or settlers whose abodes were attacked by Lizardmen, Amazons or one of the many primordial monsters prowling the jungles of the New World. Most of these fresh recruits die well before they realize their dream of joining the Reavers as full-fledged members.
When one of the Reavers die, the warband spares no effort on recovering the lost equipment, weapons and armour, as a new Reaver is selected by the surviving Heroes. The newcomer is welcomed to the ranks of Reavers, and dons the panoply of the predecessor in a ceremony that often involved copious amounts of Estalian wine.
Special rules
Rare Heroes: You can only ever buy one of each type of Heroes during the existence of your Warband, representing the extreme rarity of these the toughest of survivors of Lustria.
Promotions: When you lose one of the Heroes for whatever reason, you cannot buy a new one. However, you retain all the equipment of the fallen Hero, and you may now promote one of the Prospects into the role of the lost hero, as if that Henchman just successfully rolled Lad’s Got Talent on the Henchmen Advancement Table: You may choose two skill lists available to Heroes in your warband. These are the skill types your new Hero can choose from when the model gains new skills. The new Hero can immediately make one roll on the Heroes Advance table.
The new Hero then gains the armour, weapons and equipment of the fallen Hero and assumes their position the Warband. The Prospect’s own equipment may be added to the Warband stash. If you have no Prospect currently in your Warband, you can promote the next one you hire.
Hired Swords: The Lustrian Reavers are proud and suspicious, and therefore rarely use Hired Swords. They may hire an Ogre Bodyguard, Dwarf Trollslayer, Tilean Marksman or a Big Game Hunter.
Choice of warriors
A Lustrian Reavers warband must include a minimum of three models. You have 500 gold crowns available to spend. The maximum number of warriors in the warband may never exceed 10.
- Conquerors: Your warband may include up to 1 Conqueror.
- Saurus Slayers: Your warband may include up to 1 Saurus Slayer.
- Reaver Beastmasters: Your warband may include up to 1 Reaver Beastmaster.
- Jungle Shadows: Your warband may include up to 1 Jungle Shadow.
- Trapmasters: Your warband may include up to 1 Trapmaster.
- Prospects: Your warband may include up to 5 Prospects.
- Estalian Warhounds: Your warband may include up to 2 Estalian Warhounds.
- Barbary Monkeys: Your warband may include up to 1 Barbary Monkey.
- Tilean Hunting Hawks: Your warband may include up to 1 Tilean Hunting Hawk.
maximum warband size
Note that the War Beasts from the Beastmaster also count towards your maximum number of models in the warband!
Starting experience
- The Conqueror starts with 24 experience.
- The Saurus Slayer starts with 20 experience.
- The Reaver Beastmaster starts with 20 experience.
- The Jungle Shadow starts with 20 experience.
- The Trapmaster starts with 17 experience.
- Henchmen start with 0 experience.
Lustrian Reavers Skill Table
| Combat | Shooting | Academic | Strength | Speed | |
|---|---|---|---|---|---|
| Conqueror | ✓ | ✓ | |||
| Saurus Slayer | ✓ | ✓ | ✓ | ||
| Reaver Beastmaster | ✓ | ✓ | ✓ | ||
| Jungle Shadow | ✓ | ✓ | ✓ | ||
| Trapmaster | ✓ | ✓ | ✓ |
Lustrian Reavers equipment lists
Hero Equipment List
Note that many of the Reavers already start with special equipment not listed below. This equipment cannot be replaced if lost.
Hand-to-hand Combat Weapons
| Item | Cost |
|---|---|
| Dagger | 1st free/2 gc |
| Sword | 10 gc |
| Club, Mace or Hammer | 3 gc |
| Misericordia | 10 gc |
| Double-handed weapon | 15 gc |
| Lance | 40 gc |
Missile Weapons
| Item | Cost |
|---|---|
| Javelin (Javelins) | 10 gc |
| Throwing Knives (Throwing Knives/Stars) | 15 gc |
| Blowpipe | 15 gc |
| Pistol | 15 gc |
Armour
| Item | Cost |
|---|---|
| Light Armour | 20 gc |
| Shield | 10 gc |
| Helmet | 10 gc |
| Buckler | 10 gc |
Miscellaneous
| Item | Cost |
|---|---|
| Rope & Hook (Rope & Hook) | 5 gc |
| Crimson Shade | 35 gc |
| Dark Venom | 30 gc |
| Net | 5 gc |
| Warhorse | 80 gc |
| Wardogs | 20 gc |
Prospect Equipment List
Hand-to-hand Combat Weapons
| Item | Cost |
|---|---|
| Dagger | 1st free/2 gc |
| Sword | 10 gc |
| Club, Mace or Hammer | 3 gc |
| Spear | 10 gc |
Missile Weapons
| Item | Cost |
|---|---|
| Short bow (Short Bow) | 5 gc |
Armour
| Item | Cost |
|---|---|
| Light Armour | 20 gc |
| Shield | 10 gc |
| Helmet | 10 gc |
Special Equipment
Lustrian Reavers have access to the following special equipment when purchasing items from the Trading Post, outside their starting list:
Misericordia
Cost: 10 gc
Availability: Common
These long daggers have been specifically designed to kill downed opponents through chinks in armour, and piercing vulnerable spots such as eyes and the throat.
Range: Close Combat
Strength: As user
Special Rules
Heroes
0 – 1 Conqueror
150 gold crowns to hire
Conquerors are behemoths of men, unstoppable giants wearing the nigh-impenetrable Estalian Masterwork armour and wielding the dreaded Bec de Corbin. They are incredibly tough to take out in battle, but their dedication to the skills at arms means they are often sullen and morose loners who do not work well with others, and despise newcomers to their warbands.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 4 | 3 | 4 | 4 | 2 | 3 | 2 | 7 |
Weapons/Armour: Conqueror may be equipped with weapons and armour chosen from the Hero Equipment List.
Special Rules
In addition, the first time a Conqueror suffers a Dead result on the Serious Injury Chart, treat it as Multiple Injuries instead. This ability can save the Conqueror only one time.
0 – 1 Saurus Slayer
135 gold crowns to hire
Saurus-slayers act as the champions of the Reavers, warriors who have survived where hundreds have fallen. They specialize in dueling Saurus warriors. All Lizardmen are deadly and ferocious opponents and only the mightiest of human warriors can best them in a single combat. Saurus-Slayers are men who have become accustomed to taking on and defeating these mighty guardians of Lustria, and adorn themselves with grisly trophies of their victories. These spoils of war often offer additional benefits and mystical protection to these supreme champions of Reaver Warbands.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 4 | 3 | 4 | 3 | 1 | 4 | 2 | 8 |
Weapons/Armour: Saurus Slayer may be equipped with weapons and armour chosen from the Hero Equipment List.
Special Rules
- Lizardmen Skin Cloak: Grants 6+ Ward save, separate from Armour Save that is not reduced by enemy strength or other modifiers. (10 gc)
- Skull Mask: Causes Fear. (15 gc)
- Upgrade any sword into a Lizardman Sword: +1 to wound rolls due to Poison. (30 gc)
- Trophy Slann Holy Headdress: +2 bonus to armour saves. (35 gc)
0 – 1 Reaver Beastmaster
90 gold crowns to hire
Beastmasters are warriors who train and command fierce attack dogs and other beasts bred for war. Estalians are especially famous for their skills at raising beasts of the forest to serve them on the battlefield. Great slavering Tilean bloodhounds are the most common, but hunting hawks and even trained Barbary monkeys can be made into ferocious beasts of war by these expert animal handlers.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 4 | 4 | 4 | 3 | 1 | 4 | 1 | 8 |
Weapons/Armour: Reaver Beastmaster may be equipped with weapons and armour chosen from the Hero Equipment List.
Special Rules
0 – 1 Jungle Shadow
90 gold crowns to hire
Jungle Shadows are survivors of desperate Jungle Warfare against skinks. Where their comrades died, the Shadows survived through woodcraft, cunning, ruthlessness, and stealth. They are the hunted who have become hunters. Many of them were mystics that escaped the persecution of the religious authorities in the Old World.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 4 | 4 | 4 | 3 | 1 | 4 | 1 | 8 |
Weapons/Armour: Jungle Shadow may be equipped with weapons and armour chosen from the Hero Equipment List.
Special Rules
0 – 1 Trapmaster
140 gold crowns to hire
Combining the hunting skills of the Old World trappers with the fiendish skills of their skink enemies, the Trapmasters are essential for the Reaver warbands in controlling the battlefield, sniping at enemies from distance, and laying snares and traps to catch unwary foes.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 8 |
Weapons/Armour: Trapmaster may be equipped with weapons and armour chosen from the Hero Equipment List.
Special Rules
Henchmen
(Bought in groups of 1-5)0 – 5 Prospects
35 gold crowns to hire
Your warband may include up to 5 Prospects - newly-arrived hopefuls who seek a chance to join the Reavers by serving them as guards, porters and menial labourers, as well as cannon fodder in their savage jungle fights.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Weapons/Armour: Prospect may be equipped with weapons and armour chosen from the Prospect Equipment List.
Special Rules
Weapons/Armour: Purchased from the Prospects Equipment List.
0 – 2 Estalian Warhounds
25 gold crowns to hire
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 6 | 4 | 0 | 4 | 3 | 1 | 4 | 1 | 5 |
Special Rules
0 – 1 Barbary Monkey
40 gold crowns to hire
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 6 | 4 | 0 | 3 | 3 | 1 | 5 | 2 | 6 |
Special Rules
0 – 1 Tilean Hunting Hawk
30 gold crowns to hire
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 12 | 4 | 0 | 4 | 3 | - | 5 | 1 | - |
Special Rules