Kislevites
Grade: 1a
Source: Town Cryer #16, revised in Mordheim Annual 2002 (PDF)
Setting: Mordheim
Lore
To aid them in their struggle against these murderous foes, the Tzars of Kislev have forged strong ties with the Empire. This alliance benefits both countries, as the rulers of the Empire have long understood the benefit of a northern bulwark against the tides of Chaos. Both countries have a tradition of sending troops to aid the other in times of need, and in fact the Gryphon Legion, pride of the Kislevite nobility, was formed as a symbol of the unity between the two countries. This knightly order is made up entirely of Kislevite nobles, but is garrisoned and trained in the Empire.
Despite the constant threat of invading armies, the people of Kislev sing and dance and play as much as or perhaps more than the people of any other country in the Old World. Some say that their relative happiness derives from their love of strong drink. Whether this is true or not, Kislevites certainly do enjoy their spirits, and in fact many of their people attribute almost magical qualities to that most famous of Kislevite drinks – vodka.
A Kislevite warband represents a group of individuals from this unique northern realm. Kislevites tend to be quiet in the face of strangers, but they hold much joy in their hearts. In fact they are loud and boisterous when amongst their own people. Kislevites are known to be extremely brave warriors, and they hold a loathing for Chaos that is much stronger than most of the peoples of the Old World. While many citizens of the Empire may remain ignorant to the initial signs of a Chaos cult, Kislevite citizens will immediately seek out any signs of depravity and cleanse the infected individuals with sword and flame. Keep these things in mind when you play a Kislev warband. Most citizens of Kislev have lost homes or loved ones to the warriors of Chaos, and they realise that anything less than constant vigilance could lead to their downfall. They are therefore unrelenting in their resolve against their ancient enemies. Give the forces of Chaos no quarter, and expect none in return.
Special rules
May Hire: A Kislevite warband is allowed the same selection of Hired Swords as Human Mercenary warbands.
Ancient Enemies: Kislevite warbands may never ally with any type of Chaos warband. This restriction pertains to the following warbands: Possessed, Beastmen, Skaven, Dark Elf, Chaos Dwarf, and any other warbands the players judge to be sufficiently 'Chaotic'.
Choice of warriors
A Kislevites warband must include a minimum of three models. You have 500 gold crowns available to spend. The maximum number of warriors in the warband may never exceed 15.
- Druzhina Captains: Each warband must have 1 Druzhina Captain: no more, no less!
- Esauls: Your warband may include up to 1 Esaul.
- Bear Tamers: Your warband may include up to 1 Bear Tamer.
- Youths: Your warband may include up to 2 Youths.
- Warriors: Your warband may include any number of Warriors.
- Cossacks: Your warband may include any number of Cossacks.
- Streltsi: Your warband may include up to 3 Streltsi.
- Trained Bears: Your warband may include up to 1 Trained Bear.
Starting experience
- The Druzhina Captain starts with 20 experience.
- The Esaul starts with 8 experience.
- The Bear Tamer starts with 8 experience.
- Youths start with 0 experience.
- Henchmen start with 0 experience.
Kislevites Skill Table
| Combat | Shooting | Academic | Strength | Speed | |
|---|---|---|---|---|---|
| Druzhina Captain | ✓ | ✓ | ✓ | ✓ | ✓ |
| Esaul | ✓ | ✓ | ✓ | ||
| Bear Tamer | ✓ | ✓ | ✓ | ||
| Youth | ✓ | ✓ | ✓ |
Kislevites equipment lists
Kislev Warrior Equipment List
The following lists are used by Kislevite warbands to pick their weapons:
Hand-to-hand Combat Weapons
| Item | Cost |
|---|---|
| Dagger | 1st free/2 gc |
| Club, Mace or Hammer | 3 gc |
| Club, Mace or Hammer | 3 gc |
| Axe | 5 gc |
| Sword | 10 gc |
| Morning Star | 15 gc |
| Double-handed weapon | 15 gc |
| Spear | 10 gc |
| Halberd | 10 gc |
Missile Weapons
| Item | Cost |
|---|---|
| Throwing Knives/Stars | 15 gc |
| Shortbow (Short Bow) | 5 gc |
| Bow | 10 gc |
| Crossbow | 25 gc |
| Pistol | 15 gc (30 gc for a brace) |
| Duelling Pistol | 25 gc (50 gc for a brace) |
Armour
| Item | Cost |
|---|---|
| Light Armour | 20 gc |
| Heavy Armour | 50 gc |
| Shield | 5 gc |
| Buckler | 5 gc |
| Helmet | 10 gc |
Streltsi Equipment List
Hand-to-hand Combat Weapons
| Item | Cost |
|---|---|
| Dagger | 1st free/2 gc |
| Club, Mace or Hammer | 3 gc |
| Club, Mace or Hammer | 3 gc |
| Axe | 5 gc |
| Sword | 10 gc |
| Morning Star | 15 gc |
| Double-handed weapon | 15 gc |
| Spear | 10 gc |
| Halberd | 10 gc |
Missile Weapons
| Item | Cost |
|---|---|
| Bow | 10 gc |
| Crossbow | 25 gc |
| Pistol | 15 gc (30 gc for a brace) |
| Duelling Pistol | 25 gc (50 gc for a brace) |
| Handgun | 35 gc |
Armour
| Item | Cost |
|---|---|
| Light Armour | 20 gc |
| Shield | 5 gc |
| Helmet | 10 gc |
Special Equipment
Kislevites have access to the following special equipment when purchasing items from the Trading Post, outside their starting list:
Bear-Claw Necklace
Cost: 75 + 3D6 gc
Availability: Rare 9 (Heroes only)
Bears are widely regarded as sacred in Kislev, and a necklace made of their claws (or sometimes their teeth) is considered magical and reputed to have magical powers.
Special Rules
Vodka
Cost: 35 + 2D6 gc
Availability: Rare 8 (Heroes only)
Kislevites live in a harsh land under constant threat of invasion. While this has instilled a seriousness in these people, it has not diluted their love of celebration one bit. If anything, their love of revelry has increased with the hardships they have had to endure, as they have learned that life is fleeting, and any excuse to enjoy what they have been given is not to be squandered. One of the products of this love of life and celebration is a strong alcoholic spirit called vodka. It is also one of the country's most famous exports, though most inhabitants of the Old World find it too harsh for their palates. Kislevites take such enjoyment in this drink and regard it as something almost magical. Mothers give vodka to their families to ward off sickness and to keep them warm in the long winter months, and warriors indulge both for luck and courage. Outsiders often scoff at the reputed properties of this liquor, but it must be said that a Kislevite army that is well supplied with vodka certainly fights better and in higher spirits than one without.
Special Rules
Heroes
1 Druzhina Captain
60 gold crowns to hire
Druzhina are the minor nobles of Kislev. During times of war these nobles form their own regiments in a Kislevite army, and they look most impressive with their ancient armour and weapons, as most of these prized artefacts are handed down from father to son. Druzhina are rich enough to afford their own horse and battlegear, and they must be ready to fight for the Tzar when called upon. In return for this they are allowed to own land and are given a break on their annual taxes.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 8 |
Weapons/Armour: Druzhina Captain may be equipped with weapons and armour chosen from the Kislev Warrior Equipment List.
Special Rules
0 – 1 Esaul
35 gold crowns to hire
Esaul is an ancient Cossack term that means ‘Best Warrior’, and was traditionally given to the most powerful fighter in the tribe. The word has survived the generations, and today it is an honorary title given by a chieftain to his personal champion, though it is also used by Gospodar warriors as a more familiar term for an experienced veteran. Most Kislevite cities contain at least one grizzled veteran amongst the ranks of their professional soldiery who has been affectionately labelled ‘Esaul’ by his men.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Weapons/Armour: Esaul may be equipped with weapons and armour chosen from the Kislev Warrior Equipment List.
0 – 1 Bear Tamer
35 gold crowns to hire
Since ancient times, bears have featured in Kislevite myths and legends. Kislevites have a deep respect for these mighty beasts, and gather to see the trained specimens that accompany travelling circuses. The powerful men that train these bears are known simply as Bear Tamers, and the best of them are widely renowned amongst the people of Kislev. Bears can be trained for martial purposes as well, and Bear Tamers are often recruited into the armies of Kislev, where they enjoy a special status among the soldiery.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 3 | 3 | 4 | 3 | 1 | 3 | 1 | 7 |
Weapons/Armour: Bear Tamer may be equipped with weapons and armour chosen from the Kislev Warrior Equipment List.
Special Rules
0 – 2 Youths
15 gold crowns to hire
Strong, strapping lads from the countryside often join a band of daring adventurers to make their fortune.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 6 |
Weapons/Armour: Youth may be equipped with weapons and armour chosen from the Kislev Warrior Equipment List.
Henchmen
(Bought in groups of 1-5)Warriors
25 gold crowns to hire
The Gospodar tribe make up the bulk of the people of Kislev, and they are generally considered the most civilised of the peoples of this harsh realm. Gospodars are people of large stature with blonde or red hair. Their women are well known throughout the Old World for their fair-skinned beauty. Gospodar women have the same rights as men, and are allowed to rise to positions of power; in fact the most powerful of the legendary Ice Mages of Kislev are all female!
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Weapons/Armour: Warrior may be equipped with weapons and armour chosen from the Kislev Warrior Equipment List.
Cossacks
30 gold crowns to hire
Cossacks are nomadic tribesmen who live in the far north of Kislev. They are always the first to encounter any Chaos invaders from the north, and so have long fostered a bitter enmity with the servants of Chaos. Cossacks are renowned for their riding skills, and their favoured weapons are the scimitar (sword) and spear.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Weapons/Armour: Cossack may be equipped with weapons and armour chosen from the Kislev Warrior Equipment List.
Special Rules
0 – 3 Streltsi
25 gold crowns to hire
Firearms were first introduced to Kislev by Prince Boydinov of Erengrad. Though very popular among his people, the prince was considered quite eccentric (it was he that invented the mad game called Kislevite Roulette). Despite initial superstition as time past handguns have been accepted as essential weapons of war. In his legacy the prince had a large portion of his wealth set aside for the establishment and upkeep of a regiment of handgunners. The regiment continues to this day and its members are known as Streltsi. Soldiers from other cities in Kislev, most notably the capital, are sent here to train in the use of firearms with the Streltsi. In addition to their knowledge of handguns Streltsi are also trained to use a small halberd called the berdiche. In fact the berdiche and handgun are the most widely recognised symbols of the Streltsi. In combat Streltsi are able to use their berdiches as rests for their handguns, increasing their accuracy and making for a deadly weapon combination.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Weapons/Armour: Streltsi may be equipped with weapons and armour chosen from the Streltsi Equipment List.
Special Rules
0 – 1 Trained Bear
125 gold crowns to hire
Bear Tamers often bring one of their sacred bears with them when they prepare to enter battle. These great beasts respect little, and it takes years for a human to win their trust and obedience. The effort to train one of these creatures is well worth it however, as one cannot hope for a more loyal friend or useful ally when things turn bad.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 6 | 3 | 0 | 5 | 5 | 2 | 2 | 2 | 6 |
Weapons/Armour: None, other than their claws and teeth!
Special Rules