Carnival of Chaos
Grade: 1a
Source: Empire in Flames (PDF)
Setting: Empire in Flames
Lore
Upon reaching a new settlement, these outlandish showmen erect their stage and entertain the poor rural folk with songs and plays of the dark days of the Empire. Tales such as: ‘The Emperor’s True Face’, ‘Orfeo and Pustulate’, ‘Papa Noigul’s Festering Children’ and ‘A Midsummer Nightmare’ wow the enraptured throng.
Strongmen perform feats of incredible prowess to the adoration of the crowd, whilst players in garish, grinning masks juggle balls, knives and flaming brands. As the crowd’s numbers increase, a fool in bright jester’s garb with an inflated pig’s bladder on a stick leaps from one enthralled watcher to the next joking and cackling, poking and prodding.
It is only when the show reaches its blasphemous climax, as the sun begins to set, that the truth of the Carnival of Chaos is revealed in all its putrid, festering glory. For these are no mere wandering thespians and entertainers. When the players perform their final act, known as the ‘Dance of Death’, the enchantments covering their true visages slowly slip away revealing them to their blissfully ignorant audience for they are cavorting, cyclopean daemons with rotting flesh hanging from yellowing bones. What were originally considered intricately decorated masks and cleverly applied make-up is soon revealed as the players’ true horribly mutated faces, covered in pustules and pox-ridden lesions. As the villagers’ expressions turn from those of elation to abject terror at the sight of these horrific visions the slaughter begins. By now most of the folk who made up the cheering audience would have already succumbed to the virulent diseases spread by these malevolent players. The insidious Carnival Master, accompanied by his cackling fool, rounds up those unfortunate women and children that remain alive, taking a finger from each of his new brides, exclaiming “You’re my wife now!”. The survivors are then led away to an unknown fate and the village is left deserted, its inhabitants and livestock killed by innumerable diseases and plague.
The Carnival of Chaos is the sick joke of the Great Lord of Decay, the Chaos god known as Nurgle. Thrice cursed Nurgle is also known as the unspeakable Master of Plague and Pestilence and the players in the Carnival are his corrupt followers and worshippers. They are those who have sold their souls for a twisted form of immortality through embracing death, destruction and decay – learning to love Nurgle’s many and varied gifts. It is not known how many Carnivals of Chaos there are or if the handful of reports from the lips of petrified witnesses all refer to the same warband.
The leader of the Carnival of Chaos is known as the Carnival Master and is reputed to be a sorcerer of great power, wielding the unclean magic of his lord to cause suffering and death through disease and decay. Through dark ritual and sacrifice, the Carnival Master summons forth the cackling, decaying Daemons of his patron god to take part in the twisted masquerade. His mortal followers carefully nurture their newly acquired diseases, blessings of their gregarious deity and vie for power and advancement under his watchful gaze. The most blessed of these twisted, insane creatures are those known as the Tainted Ones. These are often the right-hand ‘men’ of the Carnival Master and their bodies are wracked with a multitude of foul diseases and mutation. The Carnival of Chaos is justly hunted by the many bands of zealous Witch Hunters that traverse the lands but always seems to be just one step ahead of the Sigmarites and continues to follow its merry path, bringing the blessings of Nurgle to all.
Special rules
Dangerous to Know: Because of its rather diseased nature a Carnival of Chaos warband would find it very hard to keep any Hired Swords alive! Therefore, a Carnival of Chaos may never hire any type of Hired Sword.
Tainted: The Carnival is a similarly unclean mass of mutation and Chaos to the Possessed and so counts as such for purposes of exploration and serious injuries.
Choice of warriors
A Carnival of Chaos warband must include a minimum of three models. You have 500 gold crowns available to spend. The maximum number of warriors in the warband may never exceed 15.
- Carnival Masters: Each warband must have 1 Carnival Master: no more, no less!
- Brutes: Your warband may include up to 2 Brutes.
- Tainted Ones: Your warband may include up to 2 Tainted Ones.
- Plague Bearers: Your warband may include up to 2 Plague Bearers.
- Nurglings: Your warband may include any number of Nurglings.
- Brethren: Your warband may include any number of Brethren.
- Plague Carts: Your warband may include up to 1 Plague Cart.
Starting experience
- The Carnival Master starts with 20 experience.
- Brutes start with 8 experience.
- Tainted Ones start with 0 experience.
- Henchmen start with 0 experience.
Carnival of Chaos Skill Table
| Combat | Shooting | Academic | Strength | Speed | |
|---|---|---|---|---|---|
| Carnival Master | ✓ | ✓ | ✓ | ✓ | ✓ |
| Brute | ✓ | ✓ | ✓ | ||
| Tainted One | ✓ | ✓ |
Carnival of Chaos equipment lists
Carnival of Chaos Equipment List
The following lists are used by the Carnival of Chaos to pick their weapons:
Hand-to-hand Combat Weapons
| Item | Cost |
|---|---|
| Dagger | 1st free/2 gc |
| Club, Mace or Hammer | 3 gc |
| Club, Mace or Hammer | 3 gc |
| Axe | 5 gc |
| Sword | 10 gc |
| Morning Star | 15 gc |
| Double-handed weapon | 15 gc |
| Spear | 10 gc |
| Halberd | 10 gc |
Missile Weapons
| Item | Cost |
|---|---|
| Short Bow | 10 gc |
| Bow | 15 gc |
| Pistol | 15 gc (30 gc for a brace) |
Armour
| Item | Cost |
|---|---|
| Light Armour | 20 gc |
| Heavy Armour | 50 gc |
| Shield | 5 gc |
| Helmet | 10 gc |
Brute Equipment List
Hand-to-hand Combat Weapons
| Item | Cost |
|---|---|
| Double-handed weapon | 15 gc |
| Flail | 10 gc |
Missile Weapons
None.
Armour
None.
Heroes
1 Carnival Master
70 gold crowns to hire
These lead the diabolical Carnivals of Chaos. They are the chosen of Nurgle and wield sorcerous powers gifted to them by their pestilential god. The Master is a power-crazed individual that leads his coven of Daemonic entertainers throughout the backwaters of the Empire, tainting villages and settlements with disease. To the backward peasantry of the Empire’s rural settlements, the Master comes across as an exotic and charismatic showman bringing outlandish entertainment into their otherwise dreary lives. It is the Carnival Master’s cunning and clever enchantments that help to keep his minions one step ahead of the patrols of the many Witch Hunter bands that rove the land.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 4 | 4 | 3 | 3 | 1 | 3 | 1 | 8 |
Weapons/Armour: Carnival Master may be equipped with weapons and armour chosen from the Carnival of Chaos Equipment List.
Special Rules
0 – 2 Brutes
60 gold crowns to hire
These are a very specific type of mutant that have had their constitution bolstered by the unnatural vitality of the Lord of Decay. Nurgle’s foul attention has transformed what were once men into massive, statuesque creatures rippling with diseased muscles and a supernatural vigour. Brutes are immensely strong individuals and their part in the masquerade that is the Carnival of Chaos is as strongmen performing feats of strength to entertain the crowds. They are nearly always hooded in the nature of executioners for although their bodies appear outwardly strong and healthy, their faces are often riddled with disease and are half-decayed. In battle, they wield huge hammers and flails with reckless abandon, whirling them around their heads like children’s toys.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 4 | 0 | 4 | 4 | 1 | 2 | 2 | 7 |
Weapons/Armour: Brute may be equipped with weapons and armour chosen from the Brute Equipment List.
Special Rules
0 – 2 Tainted Ones
25 gold crowns to hire
The Tainted Ones are those that are most blessed and favoured of Father Nurgle. They hold a position of great importance within the hierarchy of the Carnival. They are often heavily robed and protected by powerful enchantments, for beneath their robes are unspeakable horrors. The bodies of the Tainted Ones are so wracked with disease and mutation that it is unsafe for even the other mortal members of the warband to touch their bare skin. Ironically, they take the most prestigious role in the Carnival – the fool. The Tainted Ones leap and prance about the audience, dressed as jesters, when the Carnival is performing, laughing and joking with the gathered throng infecting them with their multitude of horrendous maladies. These twisted creatures are exceptionally dangerous opponents in combat too, for it is said that they carry the dreaded and incurable Nurgle’s Rot.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Weapons/Armour: Tainted One may be equipped with weapons and armour chosen from the Carnival of Chaos Equipment List.
Special Rules
Henchmen
(Bought in groups of 1-5)0 – 2 Plague Bearers
50 gold crowns to hire
Plague Bearers are daemons of the Chaos god Nurgle, also known as the Lord of Decay. They can be identified by their cyclopean faces and horrifically decayed bodies. Their entrails hang from tattered holes in their grey-green, poxridden flesh and the aura of death and decay surrounds them. They are sometimes known as the Tallymen of Plagues or Maggotkin and are highly revered by the mortal members of the warband. As with all Daemons they can never be killed or destroyed for good so long as the power of their god prevails. However, their presence in the mortal world is tenuous and can only be maintained for long periods by Dark Magic and sacrifice. In the Carnival, the Plague Bearers revel in their showy roles as stage actors and players, dressing in filth encrusted but ostentatious doublet and hose.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 4 | 3 | 4 | 4 | 1 | 4 | 2 | 10 |
Weapons/Armour: None. Plague Bearers have huge filth encrusted claws, which they use to tear and slash at their foes. They therefore neither need nor use weapons and cannot wear armour.
Special Rules
Nurglings
15 gold crowns to hire
Nurglings are tiny Daemons of Nurgle and are viewed by other followers of the pus god as akin to his beloved children. They are like rotten boils with legs and razor sharp teeth, that pick and tear and infect their foes with filth-encrusted claws. Nurglings are generally more of a nuisance in a fight than any real threat but in sufficient numbers can overwhelm even the toughest of warriors. Nurglings are mischievous little bundles of filth and pus and take great delight in their part in the Carnival of Chaos, not only as musicians but also as fools and slapstick comedians. Nurglings often befriend the children of each village they visit, only revealing their foul identity to their terrified victims at the final stage of ‘Nurgle’s Great Play’.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 3 | 0 | 3 | 2 | 1 | 3 | 1 | 10 |
Weapons/Armour: None. Nurglings do not use weapons or wear armour.
Special Rules
Brethren
25 gold crowns to hire
Brethren are the crazed and devoted followers of Nurgle the Lord of Decay. They have totally embraced the philosophy of the great Lord of Decay and the path of damnation is the road that they have chosen. Most brethren are infected with foul diseases and some have even started to decay. Their faces are covered in warts and boils and other lesser gifts of their lord. In the Carnival, the Brethren take on all of the minor roles: stagehands, puppeteers, etc.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Weapons/Armour: Brethren may be equipped with weapons and armour chosen from the Carnival of Chaos Equipment List.
0 – 1 Plague Cart
120 gold crowns to hire
The Plague Cart is the embodiment of Nurgle and the core of the Carnival of Chaos. Bedecked in the colourful, garish finery of the coaches of travelling players and thespians, the Cart easily draws the eyes of the dull and bland peasantry of the villages. However, the canvas is tattered and rotten, the frame splintered and bent, the metalwork pitted and rusted and the steeds rotted and dank. Few mortals have ever seen the interior of one of these most sinister of vehicles for it is only the Carnival Master and his Daemonic minions that are permitted entry. It is rumoured that these ramshackle wagons contain a pentagram daubed with dark runes of incredible potency that actually creates a portal to the realms of Chaos and the dwelling place of great Nurgle himself.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| Cart | - | - | - | - | 8 | 4 | - | - | - |
| Wheel | - | - | - | - | 6 | 1 | - | - | - |
| Horse | 8 | - | - | 3 | 3 | 1 | 3 | - | - |
| Guardian | - | 3 | - | 3 | 3 | - | 3 | 1 | - |
Weapons/Armour: None. The Plague Cart’s Guardian does not use or need weapons but suffers no penalties for fighting unarmed. Therefore it cannot use weapons and cannot wear armour.
Special Rules
In addition, the Daemonic Instability of the Daemons within the warband is slightly offset. Plague Bearers and Nurglings may re-roll Leadership tests for Instability and may +1 to their Injury tests if taken out of action.
Blessings of Nurgle
Those that worship at the fetid altar of the Lord of Decay suffer from terrible diseases and decay, which are known as Blessings of Nurgle.
Blessings of Nurgle may be bought for Tainted Ones only when they are recruited; you may not buy new Blessings for a model after recruitment. Any Tainted may have one or more Blessings. The first Blessing is bought at the price indicated, but second and subsequent Blessings cost double.
Stream of Corruption
Cost: 25 gold crowns.
The Tainted One can spew forth a grotesque stream of maggots, entrails and filth. This is counted as a shooting attack with a range of 6" and is resolved at Strength 3 with no saves for armour.
Nurgle’s Rot
Cost: 50 gold crowns.
The Tainted One is infected with the deadly pestilence of its lord – Nurgle’s Rot. In addition, the Tainted One is immune to all poisons. Nurgle’s Rot is a deadly contagion for which there is no known cure. This virulent disease can be passed on in hand-to-hand combat. If the Tainted One makes a successful to wound roll of 6 this will result in the target model contracting the Rot (note: Nurgle’s Rot only affects the living, so Undead, Daemons and the Possessed are immune). Once a warrior has contracted the Rot, mark this on the warband roster. Rather than killing the victim immediately, the Rot can take some time to set in. From now on, before the start of each battle, the warrior must pass a Toughness test. If successful, his constitution has managed to stave off the Rot’s effects. If unsuccessful, the warrior loses one point of Toughness permanently (if he reaches zero, he has succumbed to the Rot and died, remove him from the roster). In addition, if a 6 is rolled for the Toughness test then he has unwittingly passed the Rot on to another member of the warband (randomly allocate a warband member and mark this on the roster).
Cloud of Flies
Cost: 25 gold crowns.
The Tainted One is surrounded by a cloud of flies, which buzz around him and his combat opponent. They do not affect the Tainted One but distract foes by buzzing into eyes, nostrils and mouths. The Tainted One’s close combat opponent suffers a -1 to hit modifier on all attacks.
Bloated Foulness
Cost: 40 gold crowns.
The Tainted One is a huge, disgusting mass of diseased, flabby folds. It gains +1 Wound and +1 Toughness but has its Movement reduced by -1.
Mark of Nurgle
Cost: 35 gold crowns.
The Tainted One is burned with the great mark of Nurgle, the three spheres, that weep foul pus constantly. It gains +1 Wound and is immune to all poisons.
Hideous
Cost: 40 gold crowns.
The Tainted One is so disgusting that its flesh hangs in tatters from its body and its entrails are rotten and exposed. It causes Fear.
Nurgle Rituals
The Carnival Master uses the rituals of Nurgle to pervert and corrupt nature, inflicting hideous diseases for which there are no known cures.
Nurgle Rituals is used by Carnival of Chaos Carnival Master
| D6 | Result |
|---|---|
| 1 | Daemonic Vigour |
| 2 | Buboes |
| 3 | Stench of Nurgle |
| 4 | Pestilence |
| 5 | Scabrous Hide |
| 6 | Nurgle’s Rot |
Daemonic Vigour
Difficulty: 8
The Master imbues his Daemonic minions with supernatural power.
Buboes
Difficulty: 7
The Master bestows the gift of pus-filled buboes upon his enemies.
Stench of Nurgle
Difficulty: 8
The Master spews forth a foul, stinking mist that chokes his foes.
Pestilence
Difficulty: 10
The Master inflicts horrible diseases upon the unbelievers.
Scabrous Hide
Difficulty: 8
The Master’s skin becomes tough and leathery like that of his patron god.
Nurgle’s Rot
Difficulty: 9
The Master bestows the blessing of the Plague God upon his foe.