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Protectorate of Sigmar

Grade: 2a
Source: (PDF)
Setting: Mordheim

Lore

The Church of Sigmar has long played an active role in the protection of the Empire. Warrior Priests have marched with Generals to purge the lands of Greenskin invasions, and they have stood as stalwart defenders when the storms of chaos blew in from the north. Each high ranking Warrior Priest has an entourage of warriors that form his personal guard, and these groups are known as the Protectorate of Sigmar. In times of relative peace, these bands of men look inwards to the Empire to resolve issues that have too long been ignored. Such a time is now, and such a place is Mordheim. With evil seething out from every pour, Mordheim lies in ruin and awaits for the Holy to bring her back into the light. While the Grand Theogonist has endorsed the Witch Hunters to gather the rabble to smoke out any who follow chaos, it is the Protectorate who have his full blessing. As such, he sends these bands of highly trained men into the clutches of insanity to bring forth Sigmars justice.

Special Rules​

Death of a Leader: Should the Warrior Priest fall, the Acolyte with the most experience takes up the Mantle of Leader. Transfer all benefits of the Warrior Priest class to the Acolyte, and change his title accordingly. He does not immediately gain a Prayer, as that requires study and experience. With his next advance, he may choose to either take a prayer from the list, or roll for an advancement. All subsequent advancements are done as per the regular rules. Once promoted, the Acolyte becomes a Warrior Priest, thus freeing the Warband to hire another Acolyte.

Choice of Warriors​

A Protectorate of Sigmar Warband must include a minimum of 3 models. You have 500 gold crowns which you can use to recruit your initial warband. The maximum number of warriors may not exceed 15.

Heroes​

Warrior Priest: Each Protectorate Warband must have one Warrior Priest.
Templars: Your Warband may include two Templars.
Acolytes: Your Warband may include two Acolytes.
Huntsman: You may choose to replace one Templar with a Huntsman.

Henchmen​

Archers: Your Warband may include up to five Archers.
Crusaders: Your Warband may include up to five Crusaders.
Hounds: Your Warband may include up to five Hounds.

The Protectorates are selective when it comes to which Hired Swords may accompany them. As such, they may recruit Hired Swords as if they were Witch Hunters.

Starting Experience​

Warrior Priests start with 20 experience
Templars start with 12 experience
Huntsmen start with 8 experience
Acolytes start with 2 experience
Henchmen start with 0 experience

Protectorate of Sigmar Skill Table​

CombatShootingAcademicStrengthSpeed
Warrior Priest✓✓✓✓
Templar✓✓✓
Acolyte✓✓✓✓
Huntsman✓✓

Special Skills​

Protectorate Heroes with access to Special Skills may use the following list:

Protection of Sigmar​

The pious has been blessed by the Church.

Any spell which would affect him is nullified on a D6 roll of 4+. Note that if the spell is nullified it will not affect any other models either.

Unshakeable Faith​

Such is the faith of the warrior that there is little room for doubt or hesitation in his actions.

When the opportunity arises to smite evil, one must be able to strike! As such, the warrior is hardened and immune to Fear.

Utter Determination​

Only the Warrior Priest may have this skill, which allows him to re-roll any failed Rout tests.

Rousing Sermon​

Only the Warrior Priest may have this skill.

The Warrior Priest bellows his prayers to Sigmar, beseeching his protector to lend he and his men the strength to forge onwards.

A Rousing Sermon must be declared at the beginning of a player’s turn. The Warrior Priest and all friendly models within 6" gain +1 attack during that Hand to Hand combat phase. There may only be one Rousing Sermon per game.

Sigmar’s Guidance​

With the blessed hand of Sigmar guiding his aim, the warrior lets loose his arrow.

He may freely choose his target, and not only the closest enemy when declaring ranged attacks.

Protectorate of Sigmar Equipment List​

Hand-to-hand Combat Weapons​

ItemCost
Dagger1st free/2 gc
Hammer3 gc
Axe5 gc
Sword10 gc
Spear10 gc
Double-handed weapon15 gc
Sigmarite Warhammer15 gc*

Missile Weapons​

ItemCost
Crossbow25 gc
Pistol15 gc (30 for brace)
Longbow15 gc

Armour​

ItemCost
Light armour20 gc
Heavy armour50 gc
Shield5 gc
Buckler5 gc
Helmet10 gc
Shield of Sigmar20 gc*

Miscellaneous Equipment​

ItemCost
Holy Water5 gc*
Blessed Bolts25 gc*
Holy Relic15 gc*

* Heroes only

Huntsman Equipment List​

Hand-to-hand Combat Weapons​

ItemCost
Dagger1st free/2 gc
Sword10 gc

Missile Weapons​

ItemCost
Longbow15 gc

Miscellaneous Equipment​

ItemCost
Blessed Bolts25 gc

Special Equipment​

Blessed Bolts​

Cost: 25 gold crowns
Availability: Common

Range: As Weapon
Strength: As Weapon
Special Rules: Holy

Holy: Blessed by the Warrior Priest and his Acolytes, the Blessed Bolts may be fired against the enemies of Sigmar. Any Chaotic being, be they Undead, Chaos-infused (mutants or Possessed) or Twister of Magic suffers greatly from these missiles. Add +1S to the weapon when fired against such a target.

Shield of Sigmar​

Cost: 20 gold crowns
Availability: Rare 9

Range: n/a
Armour Save: 6
Special Rules: Shield of Faith

Shield of Faith: Passed down through the church, these shields were borne by men led by the Heldenhammer himself. An aura surrounds these shields, granting their bearer uncanny protection. Anyone protected by a Shield of Sigmar has a special 6+ save versus all ranged attacks. Furthermore, the weight of the shield seems diminished. The -1 penalty for bearing a shield with Heavy Armour does not apply.

Heroes​

1 Warrior Priest​

80 gold crowns to hire

Determined to bring Mordheim back within the realm of the Church, the Grand Theogonist sends forth his faithful. The Warrior Priest, strong of both arm and faith, is the natural choice to lead such a band.

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Weapons/Armour: The Sigmarite Warrior Priest may be armed with weapons and armour from the Protectorate of Sigmar Equipment List.

SPECIAL RULES​

Leader: Any models in the warband within 6” of the Warrior Priest may use his Leadership instead of their own.

Prayers of Sigmar: The Warrior Priest has studied the Prayers of Sigmar, and as such begins with one randomly generated prayer. See the Magic section.

0 – 2 Templars​

45 gold crowns to hire

Knighted, these warriors don the dark robes of the Templar. Sworn to protect the Holy Bringers of Truth and Justice, they willingly place themselves well within dangers reach to further the crusade of the Church.

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Weapons/Armour: The Templars may be armed with weapons and armour from the Protectorate of Sigmar Equipment List.

SPECIAL RULES​

Zealous: Strong is the devotion of the Templar. The model hates any model belonging to a chaotic warband. This includes Skaven, Possessed, Carnival of Chaos, Beastmen and any warband that has a Daemon in it.

0 – 2 Acolytes​

25 gold crowns to hire

Recent additions to the church, these young men are sent to assist the Warrior Priest in his duties. Seen as a great honor to accompany an accomplished field commander, the Acolytes yearn for battle, hoping to prove themselves worthy servants of Sigmar.

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Weapons/Armour: The Acolytes may be armed with weapons and armour from the Protectorate of Sigmar Equipment List.

0 – 1 Huntsman​

(Takes place of one Templar)

45 gold crowns to hire

Due to the wild and harsh conditions on the road to Mordheim, the Church often seeks out the aid of those familiar with the way. A Huntsman is well versed in the ways of the wilderness, and eagerly offer up their services to those of the cloth.

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Weapons/Armour: The Huntsman may be armed with weapons from the Huntsman Equipment List.

SPECIAL RULES​

Beastmaster: A Huntsman is naturally attuned to the earth and beasts around him. Any animal in the warband may use the Huntsman Leadership characteristic if it is within 6" of him. Any hostile beast must make a successful Ld Test to charge the Huntsman.

Henchmen​

0 – 5 Archers​

35 gold crowns to hire

Trained in that art of ranged death, the Archers offer up a hail of arrows to any foolish enough to stand in the path of righteousness.

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Weapons/Armour: Archers may be armed with weapons and armour from the Protectorate of Sigmar Equipment List.

0 – 5 Crusaders​

25 gold crowns to hire

Dedicated to bringing the word of Sigmar to all, the long arm of the Church is composed of many Crusaders. Brave and stalwart men, they march under the colored banners of their Protectorate, ready to bring justice to the Empire.

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Weapons/Armour: Crusaders may be armed with weapons and armour from the Protectorate of Sigmar Equipment List.

0 – 5 Hounds​

15 gold crowns to hire

Nearly as loyal to the Warrior Priest as Acolytes, these specially trained canines are raised to sniff out evil. Once detected, there is little that will stop them from sinking their teeth in and rending it to shreds.

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Weapons/Armour: Jaws and Brutality. A Hound never uses nor needs weapons or armour, and suffers no penalty for doing so.

SPECIAL RULES​

Animals: Hounds are animals, and thus gain no experience.

Devoted: Trained since pups, these Hounds are devoted beyond what a typical master could expect. A Hound may re-roll a failed Leadership check if within 12” of the Warrior Priest.