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Special Equipment

This warband has access to the following special equipment when purchasing items from the Trading Post, outside their starting list:

Bear-Claw Necklace

Cost: 75 + 3D6 gc
Availability: Rare 9 (Heroes only)

Bears are widely regarded as sacred in Kislev, and a necklace made of their claws (or sometimes their teeth) is considered magical and reputed to have magical powers.

Special Rules
A warrior wearing a bearclaw necklace receives some of the strength and wild ferocity of the bear it came from. A warrior wearing a bear-claw necklace becomes subject to Frenzy.

Vodka

Cost: 35 + 2D6 gc
Availability: Rare 8 (Heroes only)

Kislevites live in a harsh land under constant threat of invasion. While this has instilled a seriousness in these people, it has not diluted their love of celebration one bit. If anything, their love of revelry has increased with the hardships they have had to endure, as they have learned that life is fleeting, and any excuse to enjoy what they have been given is not to be squandered. One of the products of this love of life and celebration is a strong alcoholic spirit called vodka. It is also one of the country's most famous exports, though most inhabitants of the Old World find it too harsh for their palates. Kislevites take such enjoyment in this drink and regard it as something almost magical. Mothers give vodka to their families to ward off sickness and to keep them warm in the long winter months, and warriors indulge both for luck and courage. Outsiders often scoff at the reputed properties of this liquor, but it must be said that a Kislevite army that is well supplied with vodka certainly fights better and in higher spirits than one without.

Special Rules
In game terms, vodka is a one-use item of equipment that a Kislevite Hero may give to the warband before the start of the game. Every warrior in the warband receives +1 Leadership (up to a maximum of 10) for that game. In addition, because of its nullifying alcoholic effects, every warband member must test against their Toughness before the start of the game — a failure resulting in -1 Initiative for the duration of the game.

One specific special item

Axe

Cost: 5 gc
Availability: Common

The axe is the traditional weapon of Empire woodsmen, and is also used as a weapon in poorer rural areas. Axes have a heavy blade and, if swung by a strong man, can cause a lot of damage. The blade of an axe can easily cut through armour, though it requires considerable strength from the wielder.

Of all the warriors in the Old World, Dwarfs are the most adept at making axes. Their axes are invaluable to the warriors of the Old World and are some of the most sought after weapons.

Range: Close Combat
Strength: As user

Special Rules
Cutting Edge: An axe has an extra save modifier of -1, so a model with Strength 4 using an axe has a -2 save modifier when he hits an opponent in hand-to-hand combat.

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are Large Targets as defined in the shooting rules.

Rating

stars get coloured in according to a variable number (e.g. 3.6)

★★★★★

★★★★★

★★★★★

★★★★★

★★★★★

Tooltips

All tooltips come from skills.json

Skills

Strike to Injure
Combat Master
Weapons Training
Web of Steel
Expert Swordsman
Step Aside

Quick Shot
Pistolier
Eagle Eyes
Weapons Expert
Nimble
Trick Shooter
Hunter
Knife-Fighter

Battle Tongue
Sorcery
Streetwise
Haggle
Arcane Lore
Wyrdstone Hunter
Warrior Wizard
Scribe
Mind Focus
Tactician
Hunch
Magical Aptitude
Tomb Raider
Trap Expert
Driver
Strategist
Scholar

Mighty Blow
Pit Fighter
Resilient
Fearsome
Strongman
Unstoppable Charge
Handyman
Beastmaster

Leap
Sprint
Acrobat
Lightning Reflexes
Jump Up
Dodge
Scale Sheer Surfaces

Shaggy Hide
Infiltrate

Ride
Cavalry Commander
Trick Riding
Combat Riding
Evade
Running Dismount
Athletic Mount
Horse Archer
Mounted Combat Master

Leadership and Psychology

All tooltips come from glossary.json

routing
all alone
fear
frenzy
hatred
stupidity
Animosity

Parry
Ward Save

11-15 Dead
16-21 Multiple Injuries
22 Leg Wound
23 Arm Wound
24 Madness
25 Smashed Leg
26 Chest Wound
31 Blinded In One Eye
32 Old Battle Wound
33 Nervous Condition
34 Hand Injury
35 Deep Wound
36 Robbed
41-55 Full Recovery
56 Bitter Enmity
61 Captured
62-63 Hardened
64 Horrible Scars
65 Sold To The Pits
66 Survives Against The Odds

Close combat weapons

All tooltips come from equipment.json

Axe
Ball and Chain
Barbed Whip
Beastlash
Boat Hook
Boss Pole
Brass Knuckles
Brazier Iron
Broadsword
Cat O' Nine Tails
Cathayan longsword
Censer
Claw of the Old Ones
Chain Sticks
Cleaver
Dagger
Dark Elf Blade
Disease Dagger
Double-handed sword, hammer, axe, etc
Dragon Sword
Dwarf Axe
Fighting claws
Fist
Flail
Great Axe
Gromril weapon
Halberd
Hammer, staff, mace or club
Hobgoblin Poisoned Daggers
Horseman's hammer
Iron fist
Ithilmar weapon
Katar
Kitchen Knife
Ladle
Lance
Main Gauche
Man-catcher
Morning star
Obsidian Weapon
Sons of Hashut Obsidian Weapon
Ogre club
Pike
Poison Daggers
Quarter Staff
Rapier
Serpent staff
Shortsword
Sigmarite warhammer
Spear
Spiked Gauntlet
Squig Prodder
Starblade
Starsword
Steel whip
Sword
Sword Breaker
Tenderiser
Trident
Weeping blades

Blackpowder

Blunderbuss
Chaos Dwarf Blunderbuss
ostlander Double-barrelled pistol
ostlander Double-barrelled hunting rifle
Double-Barrelled Pistols
Double-Barrelled Duelling Pistols
Double-Barrelled Handgun
Duelling pistol
Hand-held Mortar
Handgun
Hersten-Wenkler Pigeon Bombs
Hockland long hunting rifle
Pistol
Repeater Handgun
Repeater Pistol
Swivel Gun
Warplock pistol

Missile

Belaying Pins
Blowpipe
Bolas
Bow
Cathayan Candles
Crossbow
Crossbow pistol
Elf bow
Fish-Hook Shot
Harpoon crossbow
Javelins
Long bow
Nehekharan Javelins
Repeater crossbow
Short bow
Sling
Sun Gauntlet
Sunstaff
Sunstaff (Lustria)
Throwing star/knife
Tufenk

Armour

barding
Buckler
Chaos armour
Cooking Pot Helmet
Gromril armour
Heavy armour
Helmet
Ithilmar armour
Kite Shield
Lamellar Armour
Light armour
Mechanical Suit
Pavise
Shield
Toughened Leathers

Misc

Amulet of the Moon
Asp Arrows
Banner
Bear-Claw Necklace
Blessed Stag Hide
Blessed water
Book of the Dead
Bota Bag
Bugman’s ale
Caltrops
Cathayan silk cloak
Chest
lookout-gnoblar
luck-gnoblar
sword-gnoblar
Clan Pestilens Banner
Compass
Conch Shell Horn
Elven Boots
Elven Cloak
Elven Runestones
Elven Wine
Enchanted Skins
Familiar
Fire Arrows
Fire Bomb
Firecrackers
Flash Powder
Fog-enhancing warpstone shards
Forest Cloak
Garlic
Halfling cookbook
Hammer of Witches
Hardtack Biscuits
Holy tome
Holy (unholy) relic
Hook Hand
Hunting arrows
Iron Shod boots
Jolly Roger
Ladders
Lantern
Lamp of the Djinn
Liber Bubonicus
Liturgicus Infecticus
Lock Picks
Lucky charm
Magic Carpet
Magic Gourd
Magic Gubbinz
Map of Cathay
Monkey’s paw
Mordheim map
Nehekharan Map
Net
Nomad Robes
Parrot
Peg Leg
Black Lotus
Crimson Shade
Dark Venom
Healing herbs
Mad Cap Mushrooms
Mandrake Root
Manticore Spoor
Reptile Venom
Spider Spittle
Tears of shallaya
Vial of Pestilens
Poisoned Weapon
Powder Keg
Rabbit's foot
Rain Coat
Red Toof Tribal Jewellery
Rope & hook
Rosary
Scorpion Ring
Scroll of the Rat Familiar
Sea Dragon Cloak
Smoke Bomb
Snake Charmer’s Flute
Spy Glass
Squig Prodder
Standard of Nagarythe
Superior blackpowder
Tarot Cards
Telescope
Tome of magic
Torch
Treasure Map
Trip Wire
Engine of Chaos
Opulent Coach
Rickshaw
Rowboat
Riverboat
Barge
Skeleton Chariot
Trade Wagon
Wagon, Stagecoach
Venom Ring
Victuals
Vodka
War Horn
War Horn of Nagarythe
Warpstone Amulet
Wheelbarrow
Winter Furs
Wolfcloak
Wyrdstone Pendulum

new

dodge save
ward save
climbing
diving charge
hiding
jump
falling
critical hit
Whoa Boy! Table
human warrior
recovery phase

Locating Rare items
poison
magic
wardogs

Combat Skills
Shooting Skills
Academic Skills
Strength Skills
Speed Skills
Cavalry Skills