The Procession Of Morr
Source: Revised, edited, and expanded by Tyler Pierce. PDF
Version: Version 1.0, 2024.
The Burdens of Solomon Vantor
Soloman Vantor believed in the sanctity of death; that it is the right of the deceased to rest in peace once they had passed beyond the troubles of the mortal world. Of all the servants of Morr in the city of Mordheim, Solomon Vantor was the most devout. Soloman was the High Priest of the temple of Morr in Mordheim’s southwest quarter. His days were filled with ministering to the dead, ensuring them proper passage.
Before the Hammer of Sigmar, the twin-tailed comet of prophecy, struck the city, Soloman was visited by an image of his godly master. Morr himself, an aged figure in simple black robes, came to Soloman in a dream, or so the priest purports. Morr foretold of the tragedy to come and the great need that the dead would soon have of him.
Both physically and mentally prepared for the trials ahead, Soloman watched the comet with resignation on the fateful day when Mordheim’s judgment arrived. Miraculously, Soloman was spared despite the ensuing destruction wreaked upon the temple itself. The High Priest was wise, thanks in part to his vision, and had taken precautions, sending away the other priests, believing it to be his divine vocation to minister to the damned.
In the dark days that followed, the vast death toll was slowly revealed. Soloman retained a small retinue of acolytes to venture forth from the temple and gather those in need of the rites of binding, which guide the soul to its eventual resting place without fear of dark powers interfering.
For weeks it continued like this. Soloman was forced to work night and day, gathering souls and binding them. The High Priest was truly blessed with fortitude to endure such a task, with perhaps the prescience of Morr himself. However, even he could not have predicted the changes occurring within him.
Soon, Soloman and his acolytes no longer ventured out of the temple walls in the day. Reports from adventurers brave or mad enough to explore the city told of robed figures breaking into locked crypts and cemeteries to steal the peaceful dead. When the moon waned in the dead of night, it was said that an evil light could be seen exuding from the uppermost echelons of the temple. Rumors abound that Soloman Vantor, Soloman the Devout, had been tainted by the strange shards that littered the streets and ruins of the city, and that he was no longer guarding the souls of the dead, but collecting them…
Morr sends out his missives
All across the lands of the Empire and beyond, a handful of priests were awakened sixty six nights after the Hammer of Sigmar blighted the city of Mordheim. Much like he did for Vantor, Morr came to the priests in a dream, his illusory form manifesting as it had before. Grave tidings did he bring, of dark forces surrounding Soloman, of his need for their aid and their intervention.
Morr bade them all, “Journey to the City of the Damned. There is a mission yet to be fulfilled.” The god of death taught each of them a ritual of binding that would allow the plighted souls of Mordheim a chance to reach their final resting place; a ritual that made use of the wicked substance known as wyrdstone. Each was told to be wary of other alleged priests venturing into the city, that they were false prophets. Only the truly devout could carry out Morr’s bidding, and any who sought to hinder his plans would need to be corrected, perhaps even with violence.
So it was that the newly dubbed Priests of Morr traveled to Mordheim with followers in tow. As Morr had instructed, they gathered companions about them, some lured by the promise of coin, others by the trappings of power, and even some convinced by the noble nature of their cause.
All of them, however, had been duped.
Thus began…
The Procession of Morr
A Narrative Mordheim Campaign
Inspired by and making use of materials by Nick Kyme, Andy Hall, and Games Workshop.
Revised, edited, and expanded by Tyler Pierce. Version 1.0, 2024.
Special thanks to the players of SoCal Mordheim for testing. To contact the author: gettabledtyler@gmail.com
This work is a fan creation not affiliated with Games Workshop and is not intended for sale.