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v1.23

ยท 4 min read
Uncle Mel
Uncle Mel
Lowly servant

Updatesโ€‹

  • I have added the fantastic campaign "The Procession of Morr" by Tyler from GetTabled, of course this has nothing to do with the fact I am planning to run this campaign myself in a couple of weeks, oh no...
  • Added the Nipponese Expedition warband to 2a by @Krakatoa. This warband has been playtested thouroughly by the SoCal Mordheim group and given multiple rounds of feedback in the Mordheim. Discord #homebrew channel.
  • Updated the Cursed Cavalcade to a new pdf made by members of the Mordheim Italia group.
  • Cleaned up the wounding sections for the shooting and the close combat pages. and consolidated the injury page.
  • I have started converting the warbands from plain-text, to json files, test them out here

Bugs/QOL fixesโ€‹

  • The big fix for this update, since @servo-scribe got a faster host, my equipment tables broke ๐Ÿ˜…, the equipment renders after navigating to the page so if the page loads faster than the data, it doesn't scroll to the item. Anyway, long story short, there's now a retry in place.
  • While I was at it, fixed the category headings in the skill list
  • Added the links for all hired sword and Dramatis Pesonae to their source PDFs on Broheim
  • The lizardmen had their sacred markings listed with a points value instead of gc in their original town cryer entry, changed to gc for clarity, thanks for pointing it out @Griff
  • Added prepare shot and move or fire to the swivel gun as per the original pdf, this was found by, who else: @Boatswain
  • Moved the lustrian reaver special equipment to the main database
  • Updated all the 2a warband special items to get the nice border around them
  • Minor fixes to 1b Arabian Tomb Raiders
  • Changed all back end gold cost to integers instead of text strings, variable cost is now stored as #D6, or D6 x #
  • Made warband and model caveats filter-aware (you won't see "beastmen only" when selecting beastmen in the filter), splitting up caveats should fix some missing info on the warbands

-- Uncle Mel --

TODOโ€‹

Back-end

  • Convert warbands to JSON (WIP)
  • Add a "setting" fields to items, warbands, HS, etc. This will allow filtering pages and tables based on a particular setting in addition to grade. (WIP)
  • Convert magic to JSON to add summaries and allow tootlips.
  • Convert HS/DP plain text rules to json, merge with current json, to allow warband/grade filters on HS/DP pages similar to item and skill pages.
  • Add critical hits and injuries to shooting calculator.

Why convert all this stuff from plain text to database? Well, I'd love to build a proper army builder one day... one day....

(Community) Guides

  • Base sizes
  • Models
  • Basics
  • How to build a warband
  • How to play
  • Advanced play
  • Warband specific build and play guides
  • Hired Swords and Dramatis Personae
  • Optional rules

Scenarios

  • Implement Rating system? something to show quality/fun.
  • Add a few missing TC scenarios in list where needed (Lustria+khemri).
  • Keep on adding remaining Broheim scenarios.
  • Clean up numbering system (dear god...).

Campaign Settings

Some of these settings are very expansive, I believe Mutiny in Marienburg is a total of 350 pages worth of material and is basically a rewrite of the whole game bar the core rules, I am not sure if I'll ever convert these to the format used by mordheimer.net

  • Araby, Relics of the Crusade.
  • Mousillon
  • Mutiny In Marienburg
  • Sartosa
  • The Sealed City
  • Sylvania
  • Others?